Quote Originally Posted by SecsyMancat View Post
So with the current system casuals are actually getting new content every patch while hardcore only get new stuff every 2. since it's too late for 2.1 why not just change the system like this?
2.0 = Coil (Hardcore)
2.1 - CT (Casual)
2.2 = Coil (Hardcore) nerf earlier coil
2.3 = CT (Hardcore)
2.4 = Coil (Hardcore) nerf earlier coil
2.5 = CT (Hardcore) nerf earlier CT
In the original post, all that he suggests be released is hardcore content, and then just nerf old content to make it casual, that's not releasing casual content, that is recycling old content for the casual playerbase.And Coil and Crystal Tower were both originally scheduled for 2.0 release, but they had to delay crystal tower to balance it for alliances, so to keep the order of progression Coil should have been delayed too, so sorry, it wasn't given to everyone early, it just wasn't delayed the way it should have been to keep a linear progression, the devs made the decision to go ahead and release it, ahead of progressive content (early), to keep the end game population busy.