
Originally Posted by
Mcshiggs
When you start playing a game where a core mechanic of that game is being able to level every class on a single character, and ignore that aspect of the game and just concentrate on a single class, you should expect to run out of content before the next patch. The game was made around that. Refusing to participate in that content, and then coming to the forums and crying that the devs didn't give you enough to do is just childish, when you leave so much undone. Sure different people get a sense of accomplishment from different things, but to think that they should only release content for the "hardcore" group is just selfish. They gave you turns 1-5 of coil 3 months early, that was SE trying to do something for the hardcore. They did that and then had to choose if they were going to release a large amount of content that caters to many different types of players, or they would have had to dump a lot of those resources so they could do another section of coil, probably rush it out, and be filled with bugs, so they could make the hardcore people happy. You need to realize the backwards progression in gear and all that people are complaining about came from SE trying to make those exact people happy by giving them Coil early. I'm not a game maker, but I'm pretty sure it would be difficult to put another endgame dungeon together in just 3 months, that's how I can be fine with it the way it is, we had coil, now we have the proper progression for it, and next patch we can go from there. I'll be happy doing a little of everything, I finished my fishing log yesterday, have two luminaries down, still plenty to do, even without the patch.