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  1. #31
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Raikki View Post
    It is insulting to tell someone that they're wrong for what does or does not instill them with a sense of accomplishment. It is also insulting to tell someone to quit the game if they don't enjoy the same things you do. People are merely voicing their frustrations and their suggestions because they see potential in the game that they feel is being squandered.
    When you start playing a game where a core mechanic of that game is being able to level every class on a single character, and ignore that aspect of the game and just concentrate on a single class, you should expect to run out of content before the next patch. The game was made around that. Refusing to participate in that content, and then coming to the forums and crying that the devs didn't give you enough to do is just childish, when you leave so much undone. Sure different people get a sense of accomplishment from different things, but to think that they should only release content for the "hardcore" group is just selfish. They gave you turns 1-5 of coil 3 months early, that was SE trying to do something for the hardcore. They did that and then had to choose if they were going to release a large amount of content that caters to many different types of players, or they would have had to dump a lot of those resources so they could do another section of coil, probably rush it out, and be filled with bugs, so they could make the hardcore people happy. You need to realize the backwards progression in gear and all that people are complaining about came from SE trying to make those exact people happy by giving them Coil early. I'm not a game maker, but I'm pretty sure it would be difficult to put another endgame dungeon together in just 3 months, that's how I can be fine with it the way it is, we had coil, now we have the proper progression for it, and next patch we can go from there. I'll be happy doing a little of everything, I finished my fishing log yesterday, have two luminaries down, still plenty to do, even without the patch. As for people quitting, it's not quit if they don't like the same things I do, it's maybe they should think about it if they only like playing one to two hours a week, why pay for that, and then complain about it? If you keep paying then clearly the model they are using is working extremely well, put out less than what all these people want, but get the money all the same. As consumers, our money is our vote.
    (1)
    Last edited by Mcshiggs; 12-09-2013 at 12:59 AM.

  2. #32
    Player
    permbanned's Avatar
    Join Date
    Oct 2013
    Posts
    138
    Character
    Lazy Cat
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mcshiggs View Post
    When you start playing a game where a core mechanic of that game is being able to level every class on a single character, and ignore that aspect of the game and just concentrate on a single class, you should expect to run out of content before the next patch. The game was made around that. Refusing to participate in that content, and then coming to the forums and crying that the devs didn't give you enough to do is just childish, when you leave so much undone. Sure different people get a sense of accomplishment from different things, but to think that they should only release content for the "hardcore" group is just selfish. They gave you turns 1-5 of coil 3 months early, that was SE trying to do something for the hardcore. They did that and then had to choose if they were going to release a large amount of content that caters to many different types of players, or they would have had to dump a lot of those resources so they could do another section of coil, probably rush it out, and be filled with bugs, so they could make the hardcore people happy. You need to realize the backwards progression in gear and all that people are complaining about came from SE trying to make those exact people happy by giving them Coil early. I'm not a game maker, but I'm pretty sure it would be difficult to put another endgame dungeon together in just 3 months, that's how I can be fine with it the way it is, we had coil, now we have the proper progression for it, and next patch we can go from there. I'll be happy doing a little of everything, I finished my fishing log yesterday, have two luminaries down, still plenty to do, even without the patch.
    Coil was always meant to be released with 2.0, stop making stuff up.
    (3)

  3. #33
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by permbanned View Post
    Coil was always meant to be released with 2.0, stop making stuff up.
    Coil was planned to be released either alongside, or shortly following Crystal Tower. From a progressive standpoint, since Crystal Tower was delayed, Coil should have been delayed, but they put it out early, you know, before Crystal tower.
    (0)

  4. #34
    Player
    Xikkorak's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Xikkorak Shadowsoul
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Mcshiggs View Post
    Sure different people get a sense of accomplishment from different things, but to think that they should only release content for the "hardcore" group is just selfish.
    I don't think anyone is asking them to release ONLY hardcore content. It's ridiculous to expect people not to ask for the type of content they want to play though. I personally enjoy a good challenge and like being pushed to my limits. Doing coil a couple hours a week tops and then 4 easy dungeons designed for fresh 50's in AF1 gear is not my idea of an engaging experience.

    Hopefully 2.1 will have some interesting stuff for everyone but you have to see how redundant most of this content sounds to people who are in/farming coil already.
    (0)

  5. #35
    Player
    permbanned's Avatar
    Join Date
    Oct 2013
    Posts
    138
    Character
    Lazy Cat
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mcshiggs View Post
    Coil was planned to be released either alongside, or shortly following Crystal Tower. From a progressive standpoint, since Crystal Tower was delayed, Coil should have been delayed, but they put it out early, you know, before Crystal tower.
    No. Coil was always meant to be released with 2.0. CT got pushed back. That was the only difference.

    If you're going to argue with someone, at least know what you're talking about.
    (1)

  6. #36
    Player Acaelus's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Acaelus Thorne
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by permbanned View Post
    No. Coil was always meant to be released with 2.0. CT got pushed back. That was the only difference.

    If you're going to argue with someone, at least know what you're talking about.
    If you don't start playing nice, I'll turn this car around and we can go home.
    (0)

  7. #37
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Mcshiggs View Post
    When you start playing a game where a core mechanic of that game is being able to level every class on a single character, and ignore that aspect of the game and just concentrate on a single class, you should expect to run out of content before the next patch. The game was made around that.
    I have all 50s, 9/9 relics, full HQ gear for every craft and gathering class, 7.5/9 combat jobs fully geared in DL or better, and I'm just as bored as the guy you were attacking for not doing those things.

    Believe me, I've tried just about everything and while some things have been enjoyable, it's almost always short-lived because the reward structure isn't there to support it beyond the initial novelty factor.

    If the game was really made around the armory system, why are the lockouts and myth cap designed on a per-character instead of per-job basis? Even with 9/9 jobs leveled I can only play these things the same amount as someone with 1 job leveled. That's why people aren't excited about grinding out more 50s.

    Quote Originally Posted by Mcshiggs
    to think that they should only release content for the "hardcore" group is just selfish.
    Nobody is suggesting that at all. The suggestion in this thread was to have CT redesigned as hardcore content that gets routinely nerfed down to casual level as new parts are added. Since everyone will get to enjoy it that way, that's hardly selfish.

    Quote Originally Posted by Mcshiggs
    They gave you turns 1-5 of coil 3 months early
    Coil was always slated for launch.

    Quote Originally Posted by Mcshiggs
    I'll be happy doing a little of everything, I finished my fishing log yesterday, have two luminaries down, still plenty to do, even without the patch.
    Most people find those things incredibly boring and unsatisfying, but whereas you attacked someone for what they don't enjoy, I'm not going to attack you for what you do enjoy. I personally don't find enjoyment in "do the same thing thousands of times" achievements.
    (5)

  8. #38
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by SecsyMancat View Post
    So with the current system casuals are actually getting new content every patch while hardcore only get new stuff every 2. since it's too late for 2.1 why not just change the system like this?
    2.0 = Coil (Hardcore)
    2.1 - CT (Casual)
    2.2 = Coil (Hardcore) nerf earlier coil
    2.3 = CT (Hardcore)
    2.4 = Coil (Hardcore) nerf earlier coil
    2.5 = CT (Hardcore) nerf earlier CT
    In the original post, all that he suggests be released is hardcore content, and then just nerf old content to make it casual, that's not releasing casual content, that is recycling old content for the casual playerbase.And Coil and Crystal Tower were both originally scheduled for 2.0 release, but they had to delay crystal tower to balance it for alliances, so to keep the order of progression Coil should have been delayed too, so sorry, it wasn't given to everyone early, it just wasn't delayed the way it should have been to keep a linear progression, the devs made the decision to go ahead and release it, ahead of progressive content (early), to keep the end game population busy.
    (0)

  9. #39
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Mcshiggs View Post
    In the original post, all that he suggests be released is hardcore content
    There's tons more content than just CT coming for casuals, how is CT "ALL" of the content?
    (1)

  10. #40
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Raikki View Post
    Most people find those things incredibly boring and unsatisfying, but whereas you attacked someone for what they don't enjoy, I'm not going to attack you for what you do enjoy. I personally don't find enjoyment in "do the same thing thousands of times" achievements.
    I didn't attack them for not doing that content, I pointed out that they didn't do that content, but then complained that they ran out of content to do and here is a link http://na.finalfantasyxiv.com/pr/ to the home site for XIV if you notice the armory system is one of the tabs, they explain it to you if you need an explanation about it to learn how it is one of the core mechanics of the game. As for the myth cap, that's simple that is a built in throttle, lots of games have them, this one is just more obvious.
    (0)

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