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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mack View Post
    Bingo!!!!!!!!!!!
    That's the point I'm trying to make.

    If the dungeon content is too hard for just a 4-man party without the buff, why design it that way?

    Design the dungeon content to be just right for a 4-man party without the buff from the start.

    Is there any particular reason why a 5% across the board boost somehow makes dungeon content balancing easier? No, there isn't. It's a 5% global boost. It's not specific to anything.

    Why bother adding an extra layer of unnecessary complexity that is the 5% party buff? Why not instead just adjust the dungeon content to be 5% weaker to be balanced with a normal, 4-man party?

    All things being equal, it is better to balance content by working within the means of existing systems instead of trying to add more bells and whistles, especially if those bells and whistles also bring with them unintended consequences that negatively effect gameplay.
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  2. #2
    Player
    Join Date
    Mar 2011
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    Ul'dah
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    305
    Quote Originally Posted by Rentahamster View Post
    That's the point I'm trying to make.

    If the dungeon content is too hard for just a 4-man party without the buff, why design it that way?

    Design the dungeon content to be just right for a 4-man party without the buff from the start.

    Is there any particular reason why a 5% across the board boost somehow makes dungeon content balancing easier? No, there isn't. It's a 5% global boost. It's not specific to anything.

    Why bother adding an extra layer of unnecessary complexity that is the 5% party buff? Why not instead just adjust the dungeon content to be 5% weaker to be balanced with a normal, 4-man party?

    All things being equal, it is better to balance content by working within the means of existing systems instead of trying to add more bells and whistles, especially if those bells and whistles also bring with them unintended consequences that negatively effect gameplay.


    Why are you assuming their making the Dungeons to accommodate the buffs? With the way the game is now either you Zerg through mobs or Their AoE wipes everyone in rang ( IMPS ). You guys over analyze everything. Its funny on the German thread the little they do have they fricken laugh at this American one about how people talk it to death. I agree with them. Wait till the dam content comes out then Bitch and complain if its to easy. No matter what people say SE will release it how they see fit them tweak it if it needs to be.
    EDIT: The buff was to add incentive to party play, thats why the buff is so low at 4 and 8 man parties.
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    Last edited by Frebaut; 06-04-2011 at 06:21 AM.

  3. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Frebaut View Post
    Why are you assuming their making the Dungeons to accommodate the buffs?
    I'm not. That was the argument that the other posters were making.

    Quote Originally Posted by Frebaut View Post
    EDIT: The buff was to add incentive to party play, thats why the buff is so low at 4 and 8 man parties.
    I know why they added the party buffs. I'm just saying that from a design and gameplay perspective, it doesn't address any kind of problem, and it encourages poor behavior.
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  4. #4
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    Is there any particular reason why a 5% across the board boost somehow makes dungeon content balancing easier? No, there isn't. It's a 5% global boost. It's not specific to anything.
    hmmm I see your point now, yea I have no idea in this regard tbh.
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