Bingo!!!!!!!!!!!Unless the dungeon content is too hard for just a 4-man party without the buff.
Bingo!!!!!!!!!!!Unless the dungeon content is too hard for just a 4-man party without the buff.



That's the point I'm trying to make.
If the dungeon content is too hard for just a 4-man party without the buff, why design it that way?
Design the dungeon content to be just right for a 4-man party without the buff from the start.
Is there any particular reason why a 5% across the board boost somehow makes dungeon content balancing easier? No, there isn't. It's a 5% global boost. It's not specific to anything.
Why bother adding an extra layer of unnecessary complexity that is the 5% party buff? Why not instead just adjust the dungeon content to be 5% weaker to be balanced with a normal, 4-man party?
All things being equal, it is better to balance content by working within the means of existing systems instead of trying to add more bells and whistles, especially if those bells and whistles also bring with them unintended consequences that negatively effect gameplay.
That's the point I'm trying to make.
If the dungeon content is too hard for just a 4-man party without the buff, why design it that way?
Design the dungeon content to be just right for a 4-man party without the buff from the start.
Is there any particular reason why a 5% across the board boost somehow makes dungeon content balancing easier? No, there isn't. It's a 5% global boost. It's not specific to anything.
Why bother adding an extra layer of unnecessary complexity that is the 5% party buff? Why not instead just adjust the dungeon content to be 5% weaker to be balanced with a normal, 4-man party?
All things being equal, it is better to balance content by working within the means of existing systems instead of trying to add more bells and whistles, especially if those bells and whistles also bring with them unintended consequences that negatively effect gameplay.
Why are you assuming their making the Dungeons to accommodate the buffs? With the way the game is now either you Zerg through mobs or Their AoE wipes everyone in rang ( IMPS ). You guys over analyze everything. Its funny on the German thread the little they do have they fricken laugh at this American one about how people talk it to death. I agree with them. Wait till the dam content comes out then Bitch and complain if its to easy. No matter what people say SE will release it how they see fit them tweak it if it needs to be.
EDIT: The buff was to add incentive to party play, thats why the buff is so low at 4 and 8 man parties.
Last edited by Frebaut; 06-04-2011 at 06:21 AM.



I'm not. That was the argument that the other posters were making.
I know why they added the party buffs. I'm just saying that from a design and gameplay perspective, it doesn't address any kind of problem, and it encourages poor behavior.
hmmm I see your point now, yea I have no idea in this regard tbh.Is there any particular reason why a 5% across the board boost somehow makes dungeon content balancing easier? No, there isn't. It's a 5% global boost. It's not specific to anything.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


