I would just recommend that they get rid of it entirely.



I would just recommend that they get rid of it entirely.
Why? its obviously made for the dungeon content, I'm sure they'll balance everything else around it. Obviously it wasn't made because Behests and Leves were so difficult. You guys need to give it a little more time :S.



Because it artificially boosts your stats based on an arbitrary number, and it rewards people for adding in afks, non-battle classes, and underranked people just to get the boost.
The only "party bonus" you should be getting is the "bonus" for actually putting together a good party that works together and reinforces each others' strengths. Each new member adds his own contribution because of his own personal worth, not because "oh we just need one more person, I don't care who, for the party bonus".
Once again, this isn't made for the content you have today. An AFK player in a full party dungeon will most likely do you more harm than good. An AFK player when the mobs are rebalanced will most likely cause your party to wipe. They are clearly building the game in two phases now, one for solo play or smaller duo/trio parties and one for light and full party play, in order to separate the balance of the two and make party play more challenging and rewarding they give you party boosts...not a big deal. There is nothing more to argue here, I've said my piece and I have nothing more to say, this subject already bored me, but think about it.Because it artificially boosts your stats based on an arbitrary number, and it rewards people for adding in afks, non-battle classes, and underranked people just to get the boost.
The only "party bonus" you should be getting is the "bonus" for actually putting together a good party that works together and reinforces each others' strengths. Each new member adds his own contribution because of his own personal worth, not because "oh we just need one more person, I don't care who, for the party bonus".


and that's because we need some limits.Because it artificially boosts your stats based on an arbitrary number, and it rewards people for adding in afks, non-battle classes, and underranked people just to get the boost.
The only "party bonus" you should be getting is the "bonus" for actually putting together a good party that works together and reinforces each others' strengths. Each new member adds his own contribution because of his own personal worth, not because "oh we just need one more person, I don't care who, for the party bonus".
The party buff is ok, but what we really need now is this :
1)a level range, so people don't invite rank 1 people just to add a number
2)a zone limit: right now people receive buff even if are in different zones, so a range limit should be in place.
regardless, i don't think people would invite people just to reach buffs.not with a proper encounter with a proper difficulty.



Wouldn't just getting rid of the buffs be easier instead of trying to make a bunch of rules?and that's because we need some limits.
The party buff is ok, but what we really need now is this :
1)a level range, so people don't invite rank 1 people just to add a number
2)a zone limit: right now people receive buff even if are in different zones, so a range limit should be in place.
They do.
In a situation where you are inviting someone for the right reason (I need more people to handle difficult content), why even bother to have the party buff at all, then? What does it add or enhance? Would the content be less fulfilling or balanced without it? No. it's all the same, and the buff is meaningless.


They do NOW, but it's even pointless with this easy content.Wouldn't just getting rid of the buffs be easier instead of trying to make a bunch of rules?
They do.
In a situation where you are inviting someone for the right reason (I need more people to handle difficult content), why even bother to have the party buff at all, then? What does it add or enhance? Would the content be less fulfilling or balanced without it? No. it's all the same, and the buff is meaningless.
Btw no, if new content it's balanced with buffs in mind, it's really stupid hammer it.
I do an example with WoW cataclysm: they released buff for regular istances, then they balanced istances with that buff in mind: that didn't made istances any more easy, it's just a tool to booster your pg for a while.



It would still be pointless even with the new content.
Yep, which shows that they could just as easily balance the content without the buffs in mind. The existence of party buffs based on a variable like party member count doesn't add anything positive.
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