Throw a weekly level lock on that monthly job lock and I am sold.Why stop at just loot locking? I think they should lock you from playing more than one class per month so content last longer.
Locked 1 class per month
Philos - 100 per week
Myths - 50 per week
Coil - one month lockout
It will help keep this game fresh forever.
Think about all those players that only have 15 minutes to play a month. Stop being selfish guys we all want to see this game last a long long time.
Don't care about loot lock out, I care about CONTENT LOCK OUT
Might wanna include crafting and gathering get a cap too. Can't have too many items appearing in the market now can we.Why stop at just loot locking? I think they should lock you from playing more than one class per month so content last longer.
Locked 1 class per month
Philos - 100 per week
Myths - 50 per week
Coil - one month lockout
It will help keep this game fresh forever.
Think about all those players that only have 15 minutes to play a month. Stop being selfish guys we all want to see this game last a long long time.
Crafting - 50 items per week per character.
Gathering - 100 items per week per character.
That should halt those pesky RMT sellers and buyers.
They might as well include weekly Titan Lockout. If you get hit with server lag you're screwed.
I try to log in to find something to do, but since I got everything to 50 already, there's no other progression for me except the weekly coil runs. So basically, I try to log in everyday to see if anybody in my fc or my friends list needs help with anything. Most of the time, they don't need help with anything so I go to Revenant's Toll to see if a random needs help. I do that for a little bit and get bored then log off.
I don't think removing these limitations such as lockouts will fix the issue. There is not enough open world content and solo content to get meaningful items. In games like FFXI, Ragnarok Online, Lineage 2, Aion, and TERA; you can solo when your teammates aren't on to get items that will help you progress or even help you enhance your character for a long time. Of course these items are extremely rare, but it was worth the time to get and it was so satisfying. The only problem with these games that did this is that they didn't make these items unique and untradeable so there were bots running rampant everywhere farming for them to sell on the market.
lol really OP
obviously the loot lock out on CT is because the game lacks in content
I got all darklight gear and accessories. I'm probably getting 1 set and i'm done with it not worth my time to gear all my jobs again through that stupid system
Damn, I can totally get in on this. Can we lock how many things we can gather weekly and also lock 1 sale/purchase per week on the market boards, too? F'n sweet!Why stop at just loot locking? I think they should lock you from playing more than one class per month so content last longer.
Locked 1 class per month
Philos - 100 per week
Myths - 50 per week
Coil - one month lockout
It will help keep this game fresh forever.
Think about all those players that only have 15 minutes to play a month. Stop being selfish guys we all want to see this game last a long long time.
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