I would be so happy if coil lockouts were done by Role (Tank, Healer DPS). Would give me more to do in a week.
I would be so happy if coil lockouts were done by Role (Tank, Healer DPS). Would give me more to do in a week.
+1
/10char
As this is still relevant and is worth looking into. Bump!![]()
I agree with this 100%. Had I known when I started leveling my other 3 jobs I would only be allowed to raid with one role I would have made them all separate.
I can see it now.
Selling BCoB turns 1-5 10 million gil.
Sorry, this is a bad idea.
I like frog
I just hope if u entered or completed T5, u still can go to other turns as long as you haven't complete it. It is easier to get party and save a lot times.
How does it affect you if someone wants to buy Coil?
One of the games selling points was to have every class/job available to a single character with the switch of a weapon. This really only comes in use during leveling content. You are still binded by a single character lockout and the limits set forth by a single character (retainers, tomes, etc) Since this "feature" is primarily being used during leveling content, why not just level an entirely new character to obtain what can't be by utilizing one of the games key points?
I don't understand what is so wrong for people to want to make better use of a games feature instead of ignoring it all together. While some people will sell (and buy) I am sure that many others will use it as it would be intended as to run 2 or more different jobs throughout a run. Ultimately, this could be created in a way that would discourage people to switch up job roles mid way through Coil due to certain turns being better off with specific classes. A lockout is created for your Job, if you want to switch at turn 5 to single tank Twin?? well, there you go, both your lockouts are now saved to turn 5 for that week.
You can go anywhere you want in this world with a single blade.
This may be a virtual world, but I feel more alive here than in the real world.-Kazuto Kirigaya
Were talking coil not titan. Almost all the turns have an enrage timer, titan does not. Even cad has an enrage timer. 3 People cannot carry 5 others through 1-5 as they will very likely meet the enrage. It's not worth defending their opinion, it's a dead end argument and anyone with some coil experience will/should know better.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.