Hi, I am slowly grinding my PLD up and wondered what cross class skills i should be focusing on? Sorry if there is a dupe thread out there with the info, and if there is, can you point me to it?
Hi, I am slowly grinding my PLD up and wondered what cross class skills i should be focusing on? Sorry if there is a dupe thread out there with the info, and if there is, can you point me to it?
How I see the new abilities:
Asylum - Get ready for my holy spam because that's the only healing you gonna get.
Aero III - I guess I should put some dots up before holy spamming.
Assize - I need more MP to spam holy even more, also stop getting hit in the face.
Tetragrammaton - I guess I should heal that tank now.
Stone III - There's less than 3 mobs left alive. - Ragns Meuhie
Stoneskin and mercy stroke, since you already have foresight.
Mercy stroke is in all honest a "luxury skill" and is lackluster at best... But I socket it as my 5th skill since I don't really care for protect or raise
The only thing that can be deemed a necessity is stoneskin, which is 34 into conjurer.
Thanks, some said the lancer skill that regens TP was important, is it?
How I see the new abilities:
Asylum - Get ready for my holy spam because that's the only healing you gonna get.
Aero III - I guess I should put some dots up before holy spamming.
Assize - I need more MP to spam holy even more, also stop getting hit in the face.
Tetragrammaton - I guess I should heal that tank now.
Stone III - There's less than 3 mobs left alive. - Ragns Meuhie
Cure is useful for healing when soloing, especially when used under Convalescence, but in a party, it is pretty much worthless. Protect is better, especially if you don't have a WHM in your party, but it's better when it's used by it's default class/Job (for Proshell, which other classes don't have access to). Bloodbath I found to be rather meh to be honest. But Stoneskin and Foresight are very much must haves for me.
Really, you don't have a lot of abilities to choose from so find what works best for your situation.![]()
Awesome all, thanks you saved me endless mind numbing hours of grinding since most if not all of them i have already, save for Mercy stroke, so i will be working on that
How I see the new abilities:
Asylum - Get ready for my holy spam because that's the only healing you gonna get.
Aero III - I guess I should put some dots up before holy spamming.
Assize - I need more MP to spam holy even more, also stop getting hit in the face.
Tetragrammaton - I guess I should heal that tank now.
Stone III - There's less than 3 mobs left alive. - Ragns Meuhie
Pretty much what I use, except I've slotted Cure rather than Raise. Cure, really for giggles when you're single-mob tanking and aggro's in good shape. Love throwing a heal on the healer who has just taken a little damage (though actually noticing the difference can be a challenge).
Stoneskin can be very useful, and Foresight's another useful cooldown. The rest are pretty meh.
Cure, Foresight, Raise, Mercy Stroke, Fracture. Mercy Stroke is basically a free off-GCD attack to rotate with Spirits Within and Circle of Scorn once you hit the threshold where you can use it. Fracture is there in case you have to get away from the boss for long enough that you'd lose out by not hitting them (Demon Walls' repel comes to mind). I've helped save the raid using Cure on HM titan, because even that paltry 180 heals can save someone that would have otherwise died during stomps. Raise is more for thematic purposes and because I like raising people. >.>;
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Fracture is less damage than Riot Blade, and no one uses Riot Blade for damage unless they're OTing and worried about aggro.
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