Results -9 to 0 of 35

Threaded View

  1. #34
    Player
    JagerForrester's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Thunderin Lightnin
    World
    Coeurl
    Main Class
    Paladin Lv 60










    When building a HUD, try to minimize eye and hand movement strain and focus all the relevant information (windows, related inventory items, next level gear, etc) in a particular area without overlap.



    If you mainly play with a controller, space is limited. Macro specific global cooldown actions together to utilize space. Do not use /wait, instead spam the macro to activate all said actions, and it will activate the first available action. You will be faster and allows being interrupted (run out of AOE), coming back to the button without waiting for /wait.

    "/crosshotbar change #" is another option to utilize time and space. You can create a macro like this and skip the "Press R1+##" step:

    Code:
    /macroicon "Action Name"
    /ac "Action Name" <t>
    /chotbar change #
    Here some other examples of /crosshotbar change #
    Code:
    Mark Enemy 1
    /marking "Target to Attack 1" <t>
    /chotbar change 5 (Where my Mark 2, 3, 4, and 5 are located, and the macro "Target & Fight")
    More controller tidbits, L1 + Right Analog Up & Down = Camera Zoom
    (1)
    Last edited by JagerForrester; 01-11-2014 at 01:56 AM.