Updated gathering info.
Updated gathering info.
Meh, sorry, should have typed more.. Anyway, I'm just showing how you can make the UI a bit smaller to tidy things up a bit and give plenty of screen space (playing on any monitor that's resolution goes to 1920x1080 or higher. This also helps on screens that don't run such a high resolution.) Also, it's possible to overlap your hot-bars and re-map the keys so that you don't have to click on anything you have set. Everything in my hot-bars above is mapped to a key-bind on my keyboard. It's fun to play with if you're bored. I got a few hours of entertainment out of it. :P
Yeah, makes sense. I'll likely resize some icons to open it up a little. Thank you!Meh, sorry, should have typed more.. Anyway, I'm just showing how you can make the UI a bit smaller to tidy things up a bit and give plenty of screen space (playing on any monitor that's resolution goes to 1920x1080 or higher. This also helps on screens that don't run such a high resolution.) Also, it's possible to overlap your hot-bars and re-map the keys so that you don't have to click on anything you have set. Everything in my hot-bars above is mapped to a key-bind on my keyboard. It's fun to play with if you're bored. I got a few hours of entertainment out of it. :P
When building a HUD, try to minimize eye and hand movement strain and focus all the relevant information (windows, related inventory items, next level gear, etc) in a particular area without overlap.
If you mainly play with a controller, space is limited. Macro specific global cooldown actions together to utilize space. Do not use /wait, instead spam the macro to activate all said actions, and it will activate the first available action. You will be faster and allows being interrupted (run out of AOE), coming back to the button without waiting for /wait.
"/crosshotbar change #" is another option to utilize time and space. You can create a macro like this and skip the "Press R1+##" step:
Here some other examples of /crosshotbar change #Code:/macroicon "Action Name" /ac "Action Name" <t> /chotbar change #
More controller tidbits, L1 + Right Analog Up & Down = Camera ZoomCode:Mark Enemy 1 /marking "Target to Attack 1" <t> /chotbar change 5 (Where my Mark 2, 3, 4, and 5 are located, and the macro "Target & Fight")
Last edited by JagerForrester; 01-11-2014 at 01:56 AM.
I made this for gathering Star items:
At first i found a board only for BTN so i added the MNR one and made it that way, print it and past in somewhere so you don't have to alt+tab to see where is the item and when does it appear ( I only put the items that i felt the most usefull, there was only the botanist one so it may be good to add that in Mor Dhona on the afternoon at the same time it pops for MNR instead of BTN during the morning and you can also add it with a pencil but it can be useful )
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Last edited by lololink; 12-09-2013 at 06:23 AM.
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