LONG bit on hotbars, and some macro commands
1: you can open your item set list and drag it on to your hotbar to change at a mouse click
2: you can open up the marking menu and drag them on to a hotbar (they can also be added to macros with /marking)
3: /echo is a great way to remind yourself of cooldowns
4: If you use a macro it will stop any other macro you have going, be aware of this when using macros with /wait in them
5: you should really have limit-break on your hotbar somewhere, you can find it in the actions tab
6: you can place any system menu items you want on your hotbars from the actions tab
7: you can place chocobo commands on your hotbar, drag them from the actions tab
8: you can place minions and emotes on the hotbars ... they come from the emote and actions menus
9: there are TONS of different target options for spells in macros ... I don't know them all but I think there is an official list somewhere look it up sometime
Code:
<t> - target
<tt> - target's target
<ft> - focus target
<1>, <2>, <3>, <4>, <5>, <6>, <7>, <8> ... this will use the party list and target the player in that member slot
<pet> - this will target your pet (Arc/Smn/Sch)
<mo> - mouse-over this will target whoever your mouse is currently hovering over... either in the party list or their character
This one is a bit more complex...
more UI configure things... you can actually make macros to add or remove UI elements. This can be used to remove clutter on your screen by adding/removing things like the mini-map, duty list and hot-bars.
commands are:
/hotbar display <number> <on/off> ... on/off is an optional command when left out it will toggle the bar
/hud <hud element> <on/off> ...
Code:
<hud element> can be
Target Bar
Focus Target
Parameter Bar
Minimap
Main Menu
Server Info
Gil
Inventory Grid
Duty List
Item Help
Action Help
Limit Gauge
Experience Bar
Status Effects
one way I use this is to have 2 hotbars in the same space, with a macro to change which is visible/clickable. My hotbar's 5 and 6... and 7 and 8 are on top of one another, each one has a macro similar to what I have below this. Since I never need to see all the elements at the same time this allows me to save on screen space.
In my particular case, hotbar 5 is shared (and has all my DoW/DoM job swap macros) and hotbar 6 is shared (and has all my DoH/DoL job swap macros)
I have dragged targeting markers out of the targeting menu and put them on hotbar 7... on hotbar 8 I have some food, emotes and other items I only need rarely and never "in a fight"
Code:
/hotbar display 6
/hotbar display 5