LONG bit on hotbars, and some macro commands
1: you can open your item set list and drag it on to your hotbar to change at a mouse click
2: you can open up the marking menu and drag them on to a hotbar (they can also be added to macros with /marking)
3: /echo is a great way to remind yourself of cooldowns
4: If you use a macro it will stop any other macro you have going, be aware of this when using macros with /wait in them
5: you should really have limit-break on your hotbar somewhere, you can find it in the actions tab
6: you can place any system menu items you want on your hotbars from the actions tab
7: you can place chocobo commands on your hotbar, drag them from the actions tab
8: you can place minions and emotes on the hotbars ... they come from the emote and actions menus
9: there are TONS of different target options for spells in macros ... I don't know them all but I think there is an official list somewhere look it up sometime
Code:<t> - target <tt> - target's target <ft> - focus target <1>, <2>, <3>, <4>, <5>, <6>, <7>, <8> ... this will use the party list and target the player in that member slot <pet> - this will target your pet (Arc/Smn/Sch) <mo> - mouse-over this will target whoever your mouse is currently hovering over... either in the party list or their character
This one is a bit more complex...
more UI configure things... you can actually make macros to add or remove UI elements. This can be used to remove clutter on your screen by adding/removing things like the mini-map, duty list and hot-bars.
commands are:
/hotbar display <number> <on/off> ... on/off is an optional command when left out it will toggle the bar
/hud <hud element> <on/off> ...
one way I use this is to have 2 hotbars in the same space, with a macro to change which is visible/clickable. My hotbar's 5 and 6... and 7 and 8 are on top of one another, each one has a macro similar to what I have below this. Since I never need to see all the elements at the same time this allows me to save on screen space.Code:<hud element> can be Target Bar Focus Target Parameter Bar Minimap Main Menu Server Info Gil Inventory Grid Duty List Item Help Action Help Limit Gauge Experience Bar Status Effects
In my particular case, hotbar 5 is shared (and has all my DoW/DoM job swap macros) and hotbar 6 is shared (and has all my DoH/DoL job swap macros)
I have dragged targeting markers out of the targeting menu and put them on hotbar 7... on hotbar 8 I have some food, emotes and other items I only need rarely and never "in a fight"
Code:/hotbar display 6 /hotbar display 5

Reply With Quote

