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  1. #4
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Combat:
    • Zoom out in boss fights. It's much easier to catch onto the dynamics and see the overall battle. This tip literally solved Titan placement on bombs for me.
    • Put key information right in your line of sight (example target bar, party list, etc.)
    • Build another target macro for the nearest enemy:
      • /macroicon "Target Back"
      • /tenemy
    • Focus Target. This was a game changer for me in Coil Turn 2. By using focus target I can see all debuffs/buffs etc. on a select player. Useful for buffing/debuffing party members or specific fight mechanics.

    • Separate your chat log if possible. Use one side for damage and other battle info. Use the other side specifically for mob abilities and things you "need" to know/see.



    Quote Originally Posted by JagerForrester View Post
    • You can watch a cooldown from an action by putting this line at the top of your macro code: /macroicon "Input action name here"
    • If you play with a controller, you can dismount by hitting the L3 button
    • If you play with a controller, you can enable hotbars to switch when you draw your weapon. Turn on "Enable customization" and "Enable customization for when weapon is drawn." in the Character Configuration > Cross Menu, and highlighting one hotbar each to switch to.
    • If your hunting monsters for items or in a fate party with multiple monsters dying fast, use /targetenemy and /action "Input ranged action here" <t> for quick targeting the nearest enemy. Use actions that are instant cast such as Tomahawk, Piercing Talon, Aero, etc.
    Quote Originally Posted by Teleniel View Post
    Sometimes it's a good idea to Focus-Target players, other times Monsters (Shift-F to set it, only works for PC)
    Quote Originally Posted by Alerith View Post
    Enemies are bound by the same spellcasting mechanics as players. If you move behind them or otherwise out of their Line of Sight when they are casting a non-AoE spell, their casting will fail. In this way, you can force mobs to fail at spells like Void Thunder III, Fire III, even Water and Fire. This does not apply to spells that are AoE like Blizzard II, Fire II, etc.

    Further to this, you can fight some enemies without taking any damage at all. Firemane in Halitali is one example. Lock on and strafe in a circle around it. Every single cast of Fire it attempts will fail because of the above mentioned mechanic.
    (2)
    Last edited by Wyyote; 12-07-2013 at 04:48 PM. Reason: Added Combat Information