Quote Originally Posted by Atomsk View Post
I worry less about the absence of NPCs and more about the absence of actual players.
Yes the idea of a bustling Adventurer's guild comes from having actual Adventurers. I like the idea of having roaming NPCs for sure though, but mostly the intention was to have what XI had a lot of players in the city centers.

You can't have too much activity either I imagine for loading reasons. A bit more life would be welcomed but most of it should really be coming from the players themselves.

Quote Originally Posted by Kailok View Post
I actually liked it when the vendors closed in FFXI. It gave a bit of a sense of reality lol. Or like you said, they could switch shifts. Not once in FFXI did I ever go "Gah, the fact that the vendors in this game close for a few hours in the night really messes this game up."
Oh yeah that was really cool, added a lot to the immersion factor.