Quote Originally Posted by Seif View Post
The illusion of life doesn't come from complex animations nor other Hollywood-tricks it comes from something unexpected happening in the world you live in.

Say you're talking to an NPC on Monday and it just so happens that on Mondays the NPC needs your help with a unique quest or that when you accidentally talk to another guy after that he has some related information to share because you completed a quest for the Monday guy.

A shop might be closed during the night and that NPC is standing in the Black Shroud fishing. He might have a different line of dialogue up his sleeves that let's you have a small peek into this NPCs life outside of potion-selling.

Depending on your rank an NPC might tell you about a quest or initiate an entire quest-line that highlights the history of Eorzea.

But SE decided to go ahead and destroy any chance of immersion in this game by making the "!" marks and then downgrading proper quests into mindless leve-likes.
At least someone around here feels the same way I do. I said the same sort of thing a few months ago. NPCs should show up in certain areas at certain times of the day/night. The people at the tables should actually... TALK to each other.... I like your idea about finding the shop owner fishing on a Saturday or something. Just finding NPCs standing for thousands of hours is lifeless and boring. Oh and the "!".... way to take the fun out of finding a mission/quest (and the argument about just looking them up on the internet is a bad one.... It adds to the search, its a quest of its own). Anyway, there are some pretty simple things they could do to make this game a bit more lively and less dull... maybe they will do some of this in the future.

Outtro.