Quote Originally Posted by Roughgalaxy View Post
hey I remember that kid! NPC's add life to dead cities... and yes even a city full of players can look dead when they are all standing still with "Bazaar bags" over their head. If a game can make you care about what happens, you can sometimes even come to feel like you are those citizens guardian. Every player is a hero, they rarely need saving, but a little errand boy? He can't fight goblins.
Right! There should be something us adventurers are trying to save. From what I've seen noone really has any feel or connection for their starter city like players did in FFXI. I don't mean to keep comparing the game to FFXI, it's just the game I played longest and I'm able to take more comparisons of general player activity from that.

Windurstians and San d'Orians were always having a blood feud on my server because they were always battling for top place in world-beastmen-dominance.

Bastok was just there <,< lol'

In fact, I think the Conquest Points system was another thing that gave you reason to have pride in your city. It made you want to get first place so you could get more points. And if the beastmen took it, you HAD to take it back >:O