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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Why not a dynamic myth cap based on number of classes at 50?
    Because full sets of myth/ilvl90 gear are NOT necessary to play all your jobs. If this was implemented, most people would still funnel all their points to one character (e.g. it wouldn't impact people's behavior). They are increasing the myth tome limit by 50% in this patch which while not colossal should be still be a big help to people.

    edit due to post limit

    Most of the posts on this topic aren't asking for more gear because they can't beat content. Telling people what gear is needed or not is very irrelevant. People are generally upset about the fact that progression on alts is blocked at an early stage, which kills any sense of being able to keep getting your alt stronger. Gear isn't necessary on your main either, but you enjoy collecting it, don't you? Other people are passionate about alts just the same.
    Telling people what gear is or is not needed is very relevant, because people are demanding the ability to get this gear for all their jobs in a short time. What I'm trying to tell you is that you do not HAVE to have this gear to play multiple jobs, while many people are acting like they cannot play their second/third/etc jobs because they can't get coil/myth gear on them right away, when that just isn't true. Yes, a certain amount of skill is needed to beat the same content with lesser gear, the point is, not having it does not render those jobs unable to play all game content. "Harder" and "not possible" are two extremely different things.

    You know about rolling a new character to liberate your alts from these restrictions. Why is it such a horrible thing to suggest that the armory system works to incorporate that?
    Yes, I'm well aware you can do this, and if people want to level up all over again, do the main scenario and everything all over again, and in some cases, not have their legacy stuff on their alts, then that's their perogative. My message to you is that it's really not necessary to do this unless you're such a godforsaken loot#$^%^ that you can't live without having maxed out everything in the shortest time possible. I am personally not real cool playing with people who want to do this to get more loot, because they're potentially taking loot from other people unless they only play with other people that are also using alts.
    (1)
    Last edited by Alhanelem; 12-07-2013 at 06:34 AM.

  2. #2
    Player
    Nonlinear314's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Gorgeous George
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    (e.g. it wouldn't impact people's behavior).
    Interesting point, but do you have any actual evidence that it would or wouldn't impact people's behavior?

    And if people level another class to 50 just to get a marginal myth bonus for their main, maybe 50 more tomes? So what? They can already spend an extra week leveling a fresh alt to 50 and get twice as many tomes, a second raid lockout, a second piece of gear from CT each week.

    My main point is that as it stands there is little incentive or benefit to leveling more than a few classes on any one character before making an alt and leveling other classes on it. It's just a waste of time. There needs to be because as it stands the armory is just a progression trap.
    (0)
    Last edited by Nonlinear314; 12-07-2013 at 05:53 AM.


  3. #3
    Player
    StarMarmot's Avatar
    Join Date
    Sep 2013
    Posts
    156
    Character
    Dark Wind
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alhanelem View Post
    Because full sets of myth/ilvl90 gear are NOT necessary to play all your jobs.
    Most of the posts on this topic aren't asking for more gear because they can't beat content. Telling people what gear is needed or not is very irrelevant. People are generally upset about the fact that progression on alts is blocked at an early stage, which kills any sense of being able to keep getting your alt stronger. Gear isn't necessary on your main either, but you enjoy collecting it, don't you? Other people are passionate about alts just the same.

    In a system that doesn't bypass the weekly cap for one class in anyway, just allows to gear alts in parallel, if someone wants to grind myths for an extra 30 hours a week, WHY is that such a bad thing?

    You know about rolling a new character to liberate your alts from these restrictions. Why is it such a horrible thing to suggest that the armory system works to incorporate that?

    If DoHs had a limit where you could only collect and wear your class gear on one of them, while all the rest would have to be geared in Patrician's (because that's good enough for all the content), how would that be? It's true, just as you saying DL is good enough for the combat content - You can HQ every recipe with a 100% success rate in that gear. But it's not fun, because you can't keep developing your classes. They'll just be generic throw-aways that you've already geared to their fullest potential when they hit 50, like your BLM that uses the same old gear you had on your summoner. Your BLM can't gear any more. It's finished right when you dinged 50, or a few hours at most after that. That's not fun for someone that likes to keep developing an alt.
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