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  1. #1
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Licus View Post
    The sad thing is you don't have to rush content at all, we are four months in after launch and even modest players are running out of stuff to do. Stop acting like the lack of variety and quantity of activities to do is the player's fault.
    Lets go with this. If that's the case.... why would you want to implement something to make people run out of things to do.... 'faster'? By this logic of people running out of things to do.... you want to give them more reason to burn through that stuff even faster, so that the problem grows worse?
    (0)

  2. #2
    Player
    Licus's Avatar
    Join Date
    Aug 2013
    Posts
    168
    Character
    Lucius Eventide
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ronzeru View Post
    Lets go with this. If that's the case.... why would you want to implement something to make people run out of things to do.... 'faster'? By this logic of people running out of things to do.... you want to give them more reason to burn through that stuff even faster, so that the problem grows worse?
    This guy is talking about increasing the myth cap slightly for every level 50 DoW and DoM you have. It would take a very long time to gear every class in myth gear even with an increased cap. The OP is right, the current system locks you into progressing one job at end game. It sucks when you are doing coil and the team could use and extra brd or blm but no one has a gear set good enough for t5.

    Overall, a small increase in the myth cap would only be beneficial. How do I know? SE is increasing the cap in patch 2.1. Why not increase the cap by 50 points for every 50 job you have? It really is not that different from what the OP proposed vs. what SE is planning on doing.
    (0)
    Last edited by Licus; 12-07-2013 at 05:08 AM.

  3. #3
    Player
    Nonlinear314's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Gorgeous George
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Licus View Post
    This guy is talking about increasing the myth cap slightly for every level 50 DoW and DoM you have. It would take a very long time to gear every class in myth gear even with an increased cap. The OP is right, the current system locks you into progressing one job at end game. It sucks when you are doing coil and the team could use and extra brd or blm but no one has a gear set good enough for t5.

    Overall, a small increase in the myth cap would only be beneficial. How do I know? SE is increasing the cap in patch 2.1. Why not increase the cap by 50 points for every 50 job you have? It really is not that different from what the OP proposed vs. what SE is planning on doing.
    THANK YOU!
    (0)


  4. #4
    Player
    StarMarmot's Avatar
    Join Date
    Sep 2013
    Posts
    156
    Character
    Dark Wind
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    On topic, while not a fan of how hostile the armory sytem is towards maintaining alts, I don't think the idea is too good, since it would bypass the weekly cap for one class if you want. Better have separate caps in some way if you're going to sort this out.
    (0)