It is not unreasonable to think that Player A, who took the time to maximize FFXIV ARR's token armory system by maxing all eight classes on one character, should not punished when compared to Player B, who only leveled two classes to 50 but did so on separate characters, ignoring FFXIV ARR's token armory system. But yet in reality that is the case.

The whole point of MMOs is to get to endgame and collect loot. What's the point of basing a game around an armory system that punishes the ultimate end if you maximize your use of it and rewards those who ignore it and play ARR just like they play every other MMO?