I'd be more concerned about the fact that most of the people here that are feverishly defending the armory system only have a handful level 50 alts, if any - and no interest in maintaining them. It's like when someone that doesn't raid complains that raids are too easy.
Last edited by StarMarmot; 12-07-2013 at 05:43 AM.
I don't see anyone defending the armoury system, the chief concern with raising the tome cap even more is that people would be fully decking out their mains with BiS in a month or less.I'd be more concerned about the fact that most of the people here that are feverishly defending the armory system only have a handful level 50 alts, if any - and no interest in maintaining them. It's like when someone that doesn't raid complains that raids are too easy.
Someone who put "end game" on hold to level every class to 50 before 2.1 with the goal of experiencing as much of the game as possible and has done every pre-50 dungeon on every class is considered a content locust? How is someone who completed over 200 dungeons and 2,400 fates before doing a relic quest perceived as a locust?
I mean, come on? Really?



Disclaimer: I didn't read the whole thread.
Disclaimer 2: I'm a filthy casual
With that being said, I actually think this is a smart idea. It makes sense to me to offer an adjustable amount of tomes based on how many classes you need to gear at level 50.
I add my support to this idea!
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.

If they did something like that, people will complain that they're forced to level multiple classes to level 50, and the guy with all jobs to level 50 is going to complain that it takes too long for him to hit his cap.
The crux of the problem is that this game is rather unfriendly for alts. The payment structure doesn't encourage you to do this, and just thinking about doing normal primals again is probably enough to discourage you from doing it.
Because full sets of myth/ilvl90 gear are NOT necessary to play all your jobs. If this was implemented, most people would still funnel all their points to one character (e.g. it wouldn't impact people's behavior). They are increasing the myth tome limit by 50% in this patch which while not colossal should be still be a big help to people.Why not a dynamic myth cap based on number of classes at 50?
edit due to post limit
Telling people what gear is or is not needed is very relevant, because people are demanding the ability to get this gear for all their jobs in a short time. What I'm trying to tell you is that you do not HAVE to have this gear to play multiple jobs, while many people are acting like they cannot play their second/third/etc jobs because they can't get coil/myth gear on them right away, when that just isn't true. Yes, a certain amount of skill is needed to beat the same content with lesser gear, the point is, not having it does not render those jobs unable to play all game content. "Harder" and "not possible" are two extremely different things.Most of the posts on this topic aren't asking for more gear because they can't beat content. Telling people what gear is needed or not is very irrelevant. People are generally upset about the fact that progression on alts is blocked at an early stage, which kills any sense of being able to keep getting your alt stronger. Gear isn't necessary on your main either, but you enjoy collecting it, don't you? Other people are passionate about alts just the same.
Yes, I'm well aware you can do this, and if people want to level up all over again, do the main scenario and everything all over again, and in some cases, not have their legacy stuff on their alts, then that's their perogative. My message to you is that it's really not necessary to do this unless you're such a godforsaken loot#$^%^ that you can't live without having maxed out everything in the shortest time possible. I am personally not real cool playing with people who want to do this to get more loot, because they're potentially taking loot from other people unless they only play with other people that are also using alts.You know about rolling a new character to liberate your alts from these restrictions. Why is it such a horrible thing to suggest that the armory system works to incorporate that?
Last edited by Alhanelem; 12-07-2013 at 06:34 AM.
Interesting point, but do you have any actual evidence that it would or wouldn't impact people's behavior?
And if people level another class to 50 just to get a marginal myth bonus for their main, maybe 50 more tomes? So what? They can already spend an extra week leveling a fresh alt to 50 and get twice as many tomes, a second raid lockout, a second piece of gear from CT each week.
My main point is that as it stands there is little incentive or benefit to leveling more than a few classes on any one character before making an alt and leveling other classes on it. It's just a waste of time. There needs to be because as it stands the armory is just a progression trap.
Last edited by Nonlinear314; 12-07-2013 at 05:53 AM.
Most of the posts on this topic aren't asking for more gear because they can't beat content. Telling people what gear is needed or not is very irrelevant. People are generally upset about the fact that progression on alts is blocked at an early stage, which kills any sense of being able to keep getting your alt stronger. Gear isn't necessary on your main either, but you enjoy collecting it, don't you? Other people are passionate about alts just the same.
In a system that doesn't bypass the weekly cap for one class in anyway, just allows to gear alts in parallel, if someone wants to grind myths for an extra 30 hours a week, WHY is that such a bad thing?
You know about rolling a new character to liberate your alts from these restrictions. Why is it such a horrible thing to suggest that the armory system works to incorporate that?
If DoHs had a limit where you could only collect and wear your class gear on one of them, while all the rest would have to be geared in Patrician's (because that's good enough for all the content), how would that be? It's true, just as you saying DL is good enough for the combat content - You can HQ every recipe with a 100% success rate in that gear. But it's not fun, because you can't keep developing your classes. They'll just be generic throw-aways that you've already geared to their fullest potential when they hit 50, like your BLM that uses the same old gear you had on your summoner. Your BLM can't gear any more. It's finished right when you dinged 50, or a few hours at most after that. That's not fun for someone that likes to keep developing an alt.
I feel like increasing it based on the number of 50's would be a hand-out. Even if I had all 50's I would be fine with just the 450 increase. With CT and Coil in addition to 450 tomes, you're at least getting 2-3+ pieces of i80-90 gear a week (1 from tower, 1 from myth, anywhere from 1-4 from coil).. and that's more than fair in my eyes.
That's just my opinion though. So /shrug


You can still enjoy your other jobs without lv90 gear. I have full lv70 sets for all my non main jobs from running wp/ak and those jobs are very viable for doing BC if I wanted to use them.
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