Would I get two for Arcanist?

Would I get two for Arcanist?
I realy want to get more thing to do per week![]()
They're already giving a 450 cap in less than two weeks for just having a single class. This post is kinda moot.

Get out of here OP with all the sense you make! That is not allowed on this forum.
Just level white knight, it will take you for ever to convince yourself that there is too much content to do and the fault is with the player who consumes the content too fast.

If you aren't so focused on rushing the content, you don't run out of things to do nearly as fast.... Yet those that are already complaining about having nothing to do, won't get what they want by having them fork over equipment faster. There's zero logic behind it save for this lol

The sad thing is you don't have to rush content at all, we are four months in after launch and even modest players are running out of stuff to do. Stop acting like the lack of variety and quantity of activities to do is the player's fault.If you aren't so focused on rushing the content, you don't run out of things to do nearly as fast.... Yet those that are already complaining about having nothing to do, won't get what they want by having them fork over equipment faster. There's zero logic behind it save for this lol

Lets go with this. If that's the case.... why would you want to implement something to make people run out of things to do.... 'faster'? By this logic of people running out of things to do.... you want to give them more reason to burn through that stuff even faster, so that the problem grows worse?

This guy is talking about increasing the myth cap slightly for every level 50 DoW and DoM you have. It would take a very long time to gear every class in myth gear even with an increased cap. The OP is right, the current system locks you into progressing one job at end game. It sucks when you are doing coil and the team could use and extra brd or blm but no one has a gear set good enough for t5.Lets go with this. If that's the case.... why would you want to implement something to make people run out of things to do.... 'faster'? By this logic of people running out of things to do.... you want to give them more reason to burn through that stuff even faster, so that the problem grows worse?
Overall, a small increase in the myth cap would only be beneficial. How do I know? SE is increasing the cap in patch 2.1. Why not increase the cap by 50 points for every 50 job you have? It really is not that different from what the OP proposed vs. what SE is planning on doing.
Last edited by Licus; 12-07-2013 at 05:08 AM.
THANK YOU!This guy is talking about increasing the myth cap slightly for every level 50 DoW and DoM you have. It would take a very long time to gear every class in myth gear even with an increased cap. The OP is right, the current system locks you into progressing one job at end game. It sucks when you are doing coil and the team could use and extra brd or blm but no one has a gear set good enough for t5.
Overall, a small increase in the myth cap would only be beneficial. How do I know? SE is increasing the cap in patch 2.1. Why not increase the cap by 50 points for every 50 job you have? It really is not that different from what the OP proposed vs. what SE is planning on doing.
lol at horrible idea.
Want to know what a horrible idea really is?
Here is one, a really horrible, shortsighted idea:
Implement a system - let's call it "armory" - that encourages players to level multiple classes on a single character. Then, if any of them should take the time to max it out, give them something cosmetic (like a title and crown) and then totally c*ckblock their gear progression and pigeonhole them into one class, epsecially when compared to players who simply, flat out ignored the system. They get rewarded in the end.
Great idea, huh!?!
The players, by keeping everything on one character, they think they are saving a day or two of fate grinding to 26 or 34 for a cross class skill, but in reality it's a lie. A ruse, a trap, a cruel hoax. The player could have taken an extra week to level a fresh alt and be getting gear two to three times faster for the foreseeable future (plus another 300k gil from questing per alt). An extra week of leveling translates to [probably] months and months of an extra raid lockout per week, potentially twice as many myth tomes per week, a second piece of CT gear per week, etc. Twice as much every week adds up. And all they have to do to reap the benefits is totally ignore the entire system and roll an alt instead, you know? Simply play the game just like they play every other MMO ever made ever.
Player A: One Character: All classes level 50 = Up to 300 tomes per week (450 after patch as if that is somehow relevant)
Player B: Two Character: Both level 50 with only level 15 sub = Up to 600 tomes per week (900 after patch)
So then, what's the point of the armory system, again? With an alt you get another raid lockout, you get twice as many tomes. What's the benefit of the armory besides saving an evening of grinding in Quarrymill?
Last edited by Nonlinear314; 12-07-2013 at 05:32 AM.
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