I really miss the gear with unique stats.
For Example maybe on a polearm "Increases damage of jumps by 20%"
All the gear stats seem boring and the same. Any word on if this is coming?

I really miss the gear with unique stats.
For Example maybe on a polearm "Increases damage of jumps by 20%"
All the gear stats seem boring and the same. Any word on if this is coming?


Nope, but they should do this.
It would actually server as a much better reason to go out and obtain Crystal Tower gear (to use the current hot topic) than sheer vanity, too. You're not going into Crystal Tower to obtain gear to look good, you're going into Crystal Tower to obtain gear with a unique stat you'd like to have, all without the issue of gear like Choral Shirt (Enhances Ballads) becoming a permanent piece of equipment you never get to unequip.
Last edited by Sotek; 12-07-2013 at 11:07 PM.
Unique doesn't exist in this game
gear stats are "boring" ? Now I've seen everything.


I suggested something similar to this, but in line with gear sets rather than individual pieces being given bonuses. That being said, I think Sotek's idea is great with regards to rare weapons, and especially the idea of spiritbonding them to make the additional traits usable.



I'm going to be honest here. If anyone's read my posts there's no way anyone can claim I don't like the game. I love it in fact but gear stats are kind of bland. It's been a standard modern mmo feature for a long time to, at the very least, release set bonuses for the unique armor sets. I'm surprised that there's none here to be honest. It's not a game breaker but it's curious why they're not implemented.

I don't see how these can work without a gear switching system. There will always be the technically superior pieces of equipment and these "Jump +20" odd pieces will be junk gear that there's no reason to use.


Different or unique stats will stress new players, and we don't want that nowadays do we? because the gaming culture and society had changed since 10 -15 years ago, right? It's like in the 90's nobody had to work the same hours each week like they do today and people back then had much more free time to spend on MMOs.
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