Content that drops gear that is not negated by turn 1-4 that will last more then 2 months. Content that does not have ridiculous lockouts that prevent people who want to play the game to play. Content that allows us to play with our friends instead of focusing us to leave people behind.
There is a lot of interesting stuff but so much of it is worthless besides just doing it once. New dungeon... you can speed run WP for 100 phil and 30 myth. 70 Gear > 60 gear. So unless the new dungeon is sub 15min it is worthless doing besides the achievement and saying you did it.
PvP is ok I guess, but from what I am reading there are sever restrictions if you make your own group. (will take alot longer to que)
Crystal tower is screwing over guilds and forcing you to pug with people who have no intention of playing the game the style you want to. Aka forcing casual and hardcores together... which is like oil and water.
Solo endgame crap.. WOO MORE STUFF TO DO ALONE LIKE 1-50 WAS NOT ENOUGH.. .and yes fate is solo even if you are with 100 others no one works together.
Duty Roulette ... So I can 100 phil and 10 myth for doing a 50min run with a pug... or I can get 100 and 30 in 15mins with a shout/guild group. Hard decision there.
Moogle fight is a good starter fight I guess... but you need to beat the hardmodes to get crystal tower and access to other things anyways... so the weapon is worthless because you will have your relic already. Due to the fact SE refuses to add special stats so everything is stupid linear with primary stats.
Housing looks ok I guess, a -1 from newer mmo with alot more freedom but decent none the less.
Dungeon xp Boost... the one thing they got right... hope it is better the FATES or few people will do it still.
Almost everything being developed for this patch has a massive flaw to it which makes it so other things are just more worth your time or they are screwing over guilds which should be the focus at endgame. Great ideas... but horrible implementation.