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  1. #51
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    If you moved on your screen in time and still got hit and this doesn't happen in any other game aside from ARR then it's really just the game's bad netcode, the devs themselves have acknowledged the delay being by design as a way to reduce stress on the servers, don't let anyone fool you into thinking it's all your fault because they're usually bad players themselves.

    The devs do know about it though and have said they're trying to fix it in 2.1 but only in certain high level instances and not in the open world, it remains to be seen in how many instances and how big of an impact it'll have for people having issues.
    (5)

  2. #52
    Player gintoki88's Avatar
    Join Date
    Aug 2013
    Posts
    261
    Character
    Emiko Gintoki
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    AOE lag really isn't that bad once you get use to dodging it as soon as the cast bar appears. just think of it this way, AOE cast in the game is 5 seconds, on your pc you have 3.5 seconds to get out of the way. Find what the delay time is by testing it and apply that with you're brain to AOE. A more simpler way is look at the cast bar, when it comes up don't stand in there to finish you're move, you know its delayed, get out of there instantly. Don't be a fool and stay in there and move out last second and blame it on AOE lag when you get hit, you know well enough you will get hit.
    (0)

  3. #53
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Roris View Post
    If you moved on your screen in time and still got hit and this doesn't happen in any other game aside from ARR then it's really just the game's bad netcode, the devs themselves have acknowledged the delay being by design as a way to reduce stress on the servers, don't let anyone fool you into thinking it's all your fault because they're usually bad players themselves.

    The devs do know about it though and have said they're trying to fix it in 2.1 but only in certain high level instances and not in the open world, it remains to be seen in how many instances and how big of an impact it'll have for people having issues.
    Strangely enough, I find the aoe lag to be less of an issue in the open world, normally. Most of the time I can dance around Svara and GG and never miss a beat, yet when I pop into a dungeon it's like it automatically adds a half second delay to everything I do.


    Quote Originally Posted by gintoki88 View Post
    AOE lag really isn't that bad once you get use to dodging it as soon as the cast bar appears. just think of it this way, AOE cast in the game is 5 seconds, on your pc you have 3.5 seconds to get out of the way. Find what the delay time is by testing it and apply that with you're brain to AOE. A more simpler way is look at the cast bar, when it comes up don't stand in there to finish you're move, you know its delayed, get out of there instantly. Don't be a fool and stay in there and move out last second and blame it on AOE lag when you get hit, you know well enough you will get hit.
    When did it suddenly become okay to force players to compensate for bad game design?
    (9)

  4. #54
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I think it has to do with people ISPs or not knowing how the game mechanics work, more then anything. I live on the west coast in Oregon the servers are Montreal that's 3000 miles, I have never experienced lag all the time on Titan or other bosses. The most I see is a lag spike that doesn't happen too often and it can happen in any online game.

    A lot of the issue is people have to pre move and watch the cast bar its faster then the animation and the game uses cast bars to determine if you got hit or not. If you move out of an aoe after the cast bar is done you are getting hit no way around it. A lot of people think well I shouldn't of got hit because I was out of the animation. Animation is a good 1-2 sec slower then the cast bar which the game goes by.

    There can be ISP issues in the way that handle the games data but there nothing you can do about that switch ISP only thing.
    (0)

  5. #55
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Tiggy View Post
    It's a specific type of server-client paradigm that they've chosen here. When connections are working well it is technically the best method to use, and theoretically prevents many forms of cheating by default. No other MMO to my knowledge uses it to my knowledge though, that is why you never see it anywhere else. It's not Janky or even 1.0 technology.
    I think it's been proven the "cheating prevention" part of this technology does not live up to the hype; We had hackers and bots a week out the gate and nothing seems to be done about them, where as games like WoW have only had it's first real meaningful "hack" perhaps a year or two ago (Saw a level one flying around Stormwind with a boss AoE slapped on him.. the hacker was dealt with in 10min of it's arrival and we've not had an incident like that since).

    After playing XIV 2.0 for the past few months, i can see why no other MMO uses this "technology".

    Quote Originally Posted by Dreamer View Post
    When did it suddenly become okay to force players to compensate for bad game design?
    I don't think it should ever be okay to force players to compensate for bad design, and honestly.. this is the first game I've seen that design defended in such force.
    (5)
    Last edited by frostmagemari; 12-08-2013 at 01:12 PM.

  6. #56
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by frostmagemari View Post
    I don't think it should ever be okay to force players to compensate for bad design, and honestly.. this is the first game I've seen that design defended in such force.
    It's a leftover from 1.0, back then we had about the same delay so everyone just kinda learned to work around it, the worst part is it was one of the reasons if not the main one why a new engine was coded, but yet the delay is still there for a lot of people. Even worse is it's really inconsistent and some areas have it far worse than others, especially the relic quest Chimera's AoEs. Then there's the fanboys who keep defending bad design, nothing can really be done about those poor souls, they just love the franchise and the company that much yet never realize they're the ones hurting both the most in the end.
    (3)
    Last edited by Roris; 12-08-2013 at 03:08 PM.

  7. #57
    Player
    AunaYuuki's Avatar
    Join Date
    Aug 2013
    Posts
    293
    Character
    Aizu Varenshutain
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Most people I know in aussie/Europe use programs like battle ping to help latency issues and dodging issues. They are trying their best to update their servers to reduce issues with dodging. Best way to avoid and get around it is predict the patterns. Keep in mind this is a brand new game there are going to be bugs and issues that need tweaked not even WoW when it first came out was perfect there was little to nothing to do and it was awfully laggy could have been the crappy computers back then anyhow.
    (1)
    "Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
    "Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
    "Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis

  8. #58
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    The problem, as has been discussed at length in various threads that had tons upon tons of responses, is the netcoding. Latency does not cause people to get hit by AOEs when they were out of them. It makes that issue worse (as does server load), but it is absolutely not the cause of it, or it would be present in literally every other MMO.

    I have been playing, and raiding, in MMOs for a decade now, and not once in any other MMO have I ever been hit by an AOE I was out of until this game. That issue just isn't present in other MMOs regardless of latency. I can also say this is the only triple A title I've ever played where instant abilities are not instant at all (my rage of halone can be interupted), and where I can pretty much get an entire small cast off while continually running in a straight line.

    This is by far the most unresponsive MMO I have played to date. Yes, they are working to fix it, and yes I find it a very enjoyable game otherwise.. don't try to preach the game as something that it's not though. There are screenshots of Chimera being silenced in the battlelog, and still getting off Ram's Voice before the silence went away. Tons of videos of people moving out of stuff and still getting hit, sometimes as early as 50% or so of the cast bar.
    (8)

  9. #59
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Everyone ignores the obvious and goes with the red herring.

    It isn't that Lag creates damage from AoE attacks. It's that every aspect of the game is controlled by Mob AoE. From the level 10 instance to Titan HM. All battles on the map, all battles in dungeons revolve around the area attacks that all mobs use. It's the only thing the game uses to make anything happen. They aren't special. They are on every mob. It's overkill.
    (4)

  10. #60
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Wobble View Post
    They are supposed to address the issue with the server detecting your position better in the update, but I do feel your pain. Wanderer's Palace for one. I have run it many times but sometimes on the first boss I just can't seem to get out of his circles. I would suggest watching the forums and see if things really do change for the better and maybe give it another month try out if you decide they have made some positive changes.

    I might take up my subcription again if they managed to improve the issue. I'm same as the OP, #1 or #2 is my issue. And I'll be able to see which one it is once they deffinitely, deffinitely improve the latency.
    (0)

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