Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 34

Hybrid View

  1. #1
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tenku View Post
    Because lockouts kills competition. Lockouts forces the people who put more time in the game to be on the same level as people who don't put much time in the game. Lockouts forces mediocrity to all which kills motivation. Everyone plays the game for fun. Many find trying to be the best; fun.
    To be fair, there's nothing keeping the "hardcores" at ground level with casuals beyond running CT once. If you don't want or need the gear, then simply don't run it. Same thing applies if you just don't like the raid. Many who raid Coil have a tight-knitted group of players so gearing up alt classes isn't much of an issue if no one wants what drops for their main. On that note, most players (mostly the casual base) haven't stepped into Coil yet so...I'd say those that do are still the best.
    (0)

  2. #2
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Vahlnir View Post
    To be fair, there's nothing keeping the "hardcores" at ground level with casuals beyond running CT once. If you don't want or need the gear, then simply don't run it. Same thing applies if you just don't like the raid. Many who raid Coil have a tight-knitted group of players so gearing up alt classes isn't much of an issue if no one wants what drops for their main. On that note, most players (mostly the casual base) haven't stepped into Coil yet so...I'd say those that do are still the best.
    I thought that Crystal Tower was suppose to be what helped bridge the gap for Casual players to do CoB. But that's out the door now. Even in a static your still not guaranteed to gear out an ALT class.

    The lockout keeps us in the same boat that we've been in since launch it force people to either pick one class and max it out then gear another or make a new character so you can do the content over again.

    In FFXI I had all my jobs maxed out (except one), I had 6 jobs ready to go at anytime for any content. I loved having the option to play a different class when ever I wanted or was needed. We can't do all that in this game on the same character.

    I think a lot of people had the idea that we would be able to gear up in ilvl80 gear on other classes so they could run CoB on different jobs once their main got maxed out gear. Cause that was my plan.
    (1)
    Last edited by Arkista; 12-06-2013 at 10:25 AM.

  3. #3
    Player
    Zell1226's Avatar
    Join Date
    Nov 2012
    Posts
    126
    Character
    Tony Dincht
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Because I like to play every job, and I play them extremely well. It's stupid when you need a BLM for a T5 group, but I can't go because I'm in scrubby darklight gear, because PLD/WAR is my i90 class. It's going to be the same way with extreme primals. Sure, recommended ilvl is 70, but why would you want to do those fights in the lowest ilvl possible? You're stuck to playing a single class the entire game despite it having this cool system of having everything on 1 character. What is the point of this system then? When it is actually more beneficial just to make an alt anyway? It's stupid. Lockouts on i80 gear is stupid. You already locked out the best gear in the game, why the second best? Really?
    (5)

  4. #4
    Player
    Crafter's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Noah Skye
    World
    Behemoth
    Main Class
    Warrior Lv 80
    A group beats the 1st boss out of the 4 bosses in CT.
    PLD wins the lot and gets the armor.
    PLD leaves the instance, since we won't be able to get anything else until next week...
    Rest of the party: "......."
    (3)

  5. #5
    Player yamface's Avatar
    Join Date
    Oct 2013
    Posts
    67
    Character
    Yam Face
    World
    Lamia
    Main Class
    Thaumaturge Lv 50
    Theres lockouts in pretty much every decent mmo ever yet this is the only community crying rivers about this. Seriously reading some of you ppl's posts makes me think you just now discovered this "mmo" thing.
    (6)

  6. #6
    Player
    Curagaja's Avatar
    Join Date
    Aug 2013
    Location
    Bastok
    Posts
    151
    Character
    Izanami Kastra
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by yamface View Post
    Theres lockouts in pretty much every decent mmo ever yet this is the only community crying rivers about this. Seriously reading some of you ppl's posts makes me think you just now discovered this "mmo" thing.
    I only played XI, but I can't think of any lock-outs that affected progress as much as this one.
    (1)

  7. #7
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Curagaja View Post
    I only played XI, but I can't think of any lock-outs that affected progress as much as this one.
    XI didn't have them, instead they had abysmal drop rates and 24-72 hour respawn timers (which is, guess what, a lockout!).
    (3)

  8. #8
    Player yamface's Avatar
    Join Date
    Oct 2013
    Posts
    67
    Character
    Yam Face
    World
    Lamia
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Curagaja View Post
    I only played XI, but I can't think of any lock-outs that affected progress as much as this one.
    I mean outside of the FF games, it's expected to see lockouts in mmos. In fact for me it's very, very awkward if the endgame content doesn't have lockouts. That's how common it is. ff14 isn't failing because of these locks, it's the poor lack of anything else at endgame is the issue. If I were to say raid in wow's final dungeon, I would get locked for the week, but then I also have like 100000 other things to do. ie: pvp battlegrounds, real crafting, 6-7 small dungeons, OTHER large scale endgame raids (2-3 more), etc etc. ff14 isn't at that point yet, but once it is locks wont be a problem
    (1)

  9. #9
    Player
    Zerosix's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Zero Six
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by yamface View Post
    Theres lockouts in pretty much every decent mmo ever yet this is the only community crying rivers about this. Seriously reading some of you ppl's posts makes me think you just now discovered this "mmo" thing.
    In other games each class has multiple roles and specs. Here each class is basically a role or spec, so it gets boring playing one only. The lockouts being character based instead of job based makes for boring gameplay in the long run. When new classes come out you will have to hurt your main jobs to be able gear the class and see how it does.

    In rift my warrior could Tank, range dps, melee dps, support, and soon heal (expac) all efficiently. Here is would take forever to gear different classes/jobs to get the same variety due to the way they are making lockouts character based, instead of job based.

    Quote Originally Posted by Djeserit View Post
    Funny, every other MMO with similar lockouts has a perfectly fine community, generally speaking.
    See Above
    (1)
    Blm - 50
    Drg - 50

  10. #10
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zerosix View Post
    In rift my warrior could Tank, range dps, melee dps, support, and soon heal (expac) all efficiently.
    I'm sorry, but if you could do 5 different roles in 1 single set of gear then that gear/stat system is fubar. I haven't played Rift, so I can't speak for certain, but in any other game even different roles (on the same class/character) need different gear sets.

    Since I know WoW, I'll use it as an example. If you roll on Druid tank gear in a given raid, then you are missing out on the opportunity to roll on Druid caster gear for said raid and get locked out for the rest of the week. That's exactly the same as it is here, the only difference is that here technically all characters can use all gear, whereas in WoW a given class would only want 2-3 types of gear.
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast