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  1. #1
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Marxam View Post
    at 450 myth tomes (could go up in the future patches) and coil runs you could potentially gear one class in a month or two in full i90 with the current loot rng. Yes I do agree with you that loot should only drop based on the jobs present in the instance but I think giving separate myths per class might be pushing it.
    I would somewhat agree with you if the myth tome cap was raised but the fact is, even at 450/wk, having an extra 5 dungeons to do per week is not going to solve the current issue. Many people are hitting the current cap within a few hours after reset using only their main class. Also, simply raising the cap does not gate people in an effective way, for example, if you raise the cap to 1000 then you can spend that entire 1000 tomes on a single class and gear it up extremely fast, if the cap was lower and based on the equipped job you could still only gear up at a relatively slow speed (for a single class) which is why the caps are there to begin with.
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  2. #2
    Player
    Slowburn's Avatar
    Join Date
    Nov 2013
    Location
    Florida
    Posts
    14
    Character
    Slow Burn
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Have they considered a soft cap? for instance once the maximum has been reached they can still obtain tomes but at a reduced rate? say 25%(or possibly lower) of the normal amount you would of received. It would still prevent players from advancing too quickly while also giving them the feeling that they are making progress.
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  3. #3
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Slowburn View Post
    Have they considered a soft cap? for instance once the maximum has been reached they can still obtain tomes but at a reduced rate? say 25%(or possibly lower) of the normal amount you would of received. It would still prevent players from advancing too quickly while also giving them the feeling that they are making progress.
    As far as I know they have not considered a soft cap. That is a decent alternative solution but it might still leave a sour taste in some mouths. None the less it's something to consider for sure.
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