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  1. #30
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Velhart View Post
    Debating 101: If you can't make a proper counter-argument, you already lost the discussion.
    They already lost the discussion, thanks for agreeing with me. You just made my point.

    Quote Originally Posted by Velhart View Post
    Point is, a system's value is diminished if everyone can be everything with the best gear without proper lock outs and rules to counter balance it. I don't recall necessarily arguing with anyone's ideas or suggestions here. All I said was that I prefer it the way it is now but a job based lockout isn't completely out of the question. I honestly think people should wait and see how content plays out and see if it is still a viable route after SE gets more into their comfort zone. But hey! My two cents.
    You say the armory system will be diminished, but offer no evidence as to how it would be. The only thing you suggest is that we would be getting better or best gear in multiple classes. This is the very point, and benefit of the armory system, so it sounds like we'd be bolstering the armory system, while the current one diminishes it in actuality.

    I wasn't saying you are arguing, just that your post was wishy washy and I was trying to flush out your mentality/ideas on the issue. Most of us have played MMOs for a while know, and can see/know how certain systems in place affect the game. It doesn't take "waiting and seeing" to know what will happen with a loot lockout system with 1 item per week per character.
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    Last edited by Traek; 12-12-2013 at 08:01 AM.