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  1. #51
    Player
    Slowburn's Avatar
    Join Date
    Nov 2013
    Location
    Florida
    Posts
    14
    Character
    Slow Burn
    World
    Sargatanas
    Main Class
    Marauder Lv 50

    Scenario question

    Just out of curiousity...what would happen if no one rolls at all on an item? It would then drop to a random person. Would that person be loot locked for a week?

    I would think it probably wouldn't happen on a rare/useful item but once people discover the loot table they will start to hold out for certain items.
    (0)

  2. #52
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Slowburn View Post
    Just out of curiousity...what would happen if no one rolls at all on an item? It would then drop to a random person. Would that person be loot locked for a week?

    I would think it probably wouldn't happen on a rare/useful item but once people discover the loot table they will start to hold out for certain items.
    What happens when you have a full party (8/8) of people that already got their 1 loot per week?

    These things; we must discover the answers.
    (0)

  3. #53
    Player
    Slowburn's Avatar
    Join Date
    Nov 2013
    Location
    Florida
    Posts
    14
    Character
    Slow Burn
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Right??? I hope you dont have to go into the loot list and pass it each time. I could dc and still have my character logged in while the item drops.

    If an item does drop to a person at random and doesnt count towards the lockout then it would be possible to obtain multiple items. Although it would be difficult with 3 separate parties...it would be possible to collude and collect infinite random items from CT.

    It seems like the only effective way to do it would be for the item to be deleted if no one RNG. But then...will S.E. realize this? that is the question....
    (0)
    Last edited by Slowburn; 12-12-2013 at 06:39 AM.

  4. #54
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Slowburn View Post
    Right??? I hope you dont have to go into the loot list and pass it each time. I could dc and still have my character logged in while the item drops.

    It seems like the only effective way to do it would be for the item to be deleted if no one RNG.
    Ya, they'd have to make it so everyone passes if they didn't do a roll. I hope they would have thought of this before hand.. but its good to bring up, so it doesn't become an *oversight*.
    (0)

  5. #55
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    A simple but probably disliked solution would be that the item is considered passed and drops to the ground. If people do not want something enough to at least roll greed then it should not piss them off that nobody receives it.
    (0)

  6. #56
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by DoctorPepper View Post
    A simple but probably disliked solution would be that the item is considered passed and drops to the ground. If people do not want something enough to at least roll greed then it should not piss them off that nobody receives it.
    Its one of those lesser of two evils kind of thing. No one wants to see gear hit the floor, but getting an item on accident (forget to roll, or d/c) and being locked out for a week would cause some serious rage, real quick. Imagine it happening for a main char looking for a certain *one* piece to upgrade, then being locked out to a piece they already have i90 for. I would be pretty pissed. Lol

    SE's current planned system is going to be way way way worse for items hitting the ground. I know when I go with my coil group, probably 80% of the loot is going to hit the ground till we get our bad RNG pieces filled.
    (0)

  7. #57
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Traek View Post
    Its one of those lesser of two evils kind of thing. No one wants to see gear hit the floor, but getting an item on accident (forget to roll, or d/c) and being locked out for a week would cause some serious rage, real quick. Imagine it happening for a main char looking for a certain *one* piece to upgrade, then being locked out to a piece they already have i90 for. I would be pretty pissed. Lol

    SE's current planned system is going to be way way way worse for items hitting the ground. I know when I go with my coil group, probably 80% of the loot is going to hit the ground till we get our bad RNG pieces filled.
    That's pretty much how I feel about it, also if the lockouts were based on job and you do happen to miss something on the rare occasion that you accidentally pass or dc or something (not that you have a great chance of getting something everybody passes to begin with) at least you can try again without having to wait a full week. That alone would be enough to calm my rage personally. Seeing an item drop to the floor would be much better than reconnecting after a dc and getting locked out because you got the earring you didn't need.
    (0)
    Last edited by DoctorPepper; 12-12-2013 at 06:58 AM.

  8. #58
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Traek View Post
    There is no need for a counter argument when a statement is that blatantly bad. I'd just be acknowledging it as an actual argument if that were the case.
    Debating 101: If you can't make a proper counter-argument, you already lost the discussion.

    Not really sure the point you are trying to make. Why would you want the lockouts more severe then they are? A "right and balanced" system has already been discussed. Where is your issue with whats been discussed, and why? Isn't having multiple jobs geared equally increasing the value of the Armory system? How is it diminishing the armory system? Having multiple gimp characters makes the armory system valuable? You haven't really said anything except *it'd have to work, based upon stuff*.
    Point is, a system's value is diminished if everyone can be everything with the best gear without proper lock outs and rules to counter balance it. I don't recall necessarily arguing with anyone's ideas or suggestions here. All I said was that I prefer it the way it is now but a job based lockout isn't completely out of the question. I honestly think people should wait and see how content plays out and see if it is still a viable route after SE gets more into their comfort zone. But hey! My two cents.
    (0)

  9. #59
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Velhart View Post
    Debating 101: If you can't make a proper counter-argument, you already lost the discussion.
    They already lost the discussion, thanks for agreeing with me. You just made my point.

    Quote Originally Posted by Velhart View Post
    Point is, a system's value is diminished if everyone can be everything with the best gear without proper lock outs and rules to counter balance it. I don't recall necessarily arguing with anyone's ideas or suggestions here. All I said was that I prefer it the way it is now but a job based lockout isn't completely out of the question. I honestly think people should wait and see how content plays out and see if it is still a viable route after SE gets more into their comfort zone. But hey! My two cents.
    You say the armory system will be diminished, but offer no evidence as to how it would be. The only thing you suggest is that we would be getting better or best gear in multiple classes. This is the very point, and benefit of the armory system, so it sounds like we'd be bolstering the armory system, while the current one diminishes it in actuality.

    I wasn't saying you are arguing, just that your post was wishy washy and I was trying to flush out your mentality/ideas on the issue. Most of us have played MMOs for a while know, and can see/know how certain systems in place affect the game. It doesn't take "waiting and seeing" to know what will happen with a loot lockout system with 1 item per week per character.
    (0)
    Last edited by Traek; 12-12-2013 at 08:01 AM.

  10. #60
    Player
    HealBus's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Heal Bus
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Considering their armory system was one of their main selling points I really don't see the design decisions of this.

    Yes you could do nearly all content in DL but back in other games I could raid with my main group on Monday night and log in my alt and do it with other friends the same week if I wanted to. To do this in this game you have to work around a core (advertised) feature that was ment to be a convenience.
    (0)

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