Your comment is bad, and ignored.
ITT: defending limits that prevent players doing content even though they can already beat that content; so it becomes - I don't want people to have more iL90 because they would be able to do that content easier and would clear that content more often and get bored and want more difficult content.
Last edited by Dhex; 12-12-2013 at 02:45 AM.
So instead let's just lock them out of the content and hope they don't find something else to put their money and time into that they enjoy more.
How about Caduceus/ADS/Twintania all had a 90% chance they drop a Wind Shard instead of a piece of gear? Would you feel better about not having locks and caps per character but per Job instead?
What's your solution? It's fine as is? Is that all you have to say about it?
edit: I say Wind Shard for anyone that ever needed W. Legs from Kirin.
Last edited by Dhex; 12-12-2013 at 02:40 AM.
Yup, this is pretty much what I'm trying to convey here, I underlined the keyword in your sentence for emphasis. I still have yet to see a reason not to change it that will actually effect anybody in the long run. If anybody has an actual response to this, aside from the typical burn out response that really only effects the people who are already burnt out anyways, I would be happy to hear it.
I also feel CT should be per job. It's not the best gear in the game, so it shouldn't really need to be staggered like this.
Though I guess straight job lockout wouldn't work that well, either, given that three of the sets are shared between two jobs each.
Last edited by Machazareel; 12-12-2013 at 02:25 AM.
I'd be fine with this, if they made it so that you can only need on gear and you can't greed things for your other job. Or,
Let's say you are tanking as pld and drg gear drops and you greed it. And later you get some tank gear. Both your drg and your pld should now be loot locked to that instance of BCB. My point is you shouldn't be able to roll greed on gear on one job and then greed the same gear on another job. If you could FC's could abuse the system immensely.
E.g.
Your on BLM, FC runs you through you get all the drg gear that drops. Then you switch to Mnk and you get all the drg gear that drops. Then you switch to smn, then brd, etc. Then you save your DRG. FC runs it again this time your on DRG rolling on no gear while someone else rolls on everything for their Main role that drops via greed. FC's could gear out to average il80+ in one lockout. As long as everyone has all jobs to 50. And tbh, I've seen quite a lot of people with all jobs to 50.
I'm not sure if you misunderstood me or not but this system would effect greed rolls of course. If you are a pld and you greed roll a piece of drg gear then you are locked out of drg gear until the reset. Same goes if you're a pld and need roll pld gear, you're locked out of pld gear until reset. In the examples you give you're assuming that greed rolls would not lock you out, that isn't what I'm proposing at all since I completely agree that would be very broken.I'd be fine with this, if they made it so that you can only need on gear and you can't greed things for your other job. Or,
Let's say you are tanking as pld and drg gear drops and you greed it. And later you get some tank gear. Both your drg and your pld should now be loot locked to that instance of BCB. My point is you shouldn't be able to roll greed on gear on one job and then greed the same gear on another job. If you could FC's could abuse the system immensely.
Edit: Your post also brings me to good point that is specifically for coil, right now it's entirely possible that you could get very lucky and obtain 5+ drops from a single set of coil runs. The system I'm proposing would remove the chance for that to happen (unless all items are for different jobs), thereby in some cases, extending the duration of the content would last.
Last edited by DoctorPepper; 12-12-2013 at 02:50 AM.
Burnt through the content on monday. So, why would a job lockout get people burn through content faster?
Heck, it would be awesome if I could REALLY do something with my other 50s.
You don't help your argument by just simply saying their comment against yours is bad. If you can't make a proper counter-argument, I would probably just leave it alone.
My stance on lockout per job. I would only be okay with this if they made the requirements or lockouts more severe than they actually are. I like the system the way it is. However, I wouldn't particularly mind a system like this, but having multiple jobs geared equally on the same patch diminishes the value of the Armory System to me. If they did something like this, they would have to make it right and balanced so the value of the system isn't lowered by it.
There is no need for a counter argument when a statement is that blatantly bad. I'd just be acknowledging it as an actual argument if that were the case.
Not really sure the point you are trying to make. Why would you want the lockouts more severe then they are? A "right and balanced" system has already been discussed. Where is your issue with whats been discussed, and why? Isn't having multiple jobs geared equally increasing the value of the Armory system? How is it diminishing the armory system? Having multiple gimp characters makes the armory system valuable? You haven't really said anything except *it'd have to work, based upon stuff*.My stance on lockout per job. I would only be okay with this if they made the requirements or lockouts more severe than they actually are. I like the system the way it is. However, I wouldn't particularly mind a system like this, but having multiple jobs geared equally on the same patch diminishes the value of the Armory System to me. If they did something like this, they would have to make it right and balanced so the value of the system isn't lowered by it.
Last edited by Traek; 12-12-2013 at 06:13 AM.
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