Quote Originally Posted by Traek View Post
Giving item lockouts per job gives everyone *MORE* content, and reason to keep playing.
Yup, this is pretty much what I'm trying to convey here, I underlined the keyword in your sentence for emphasis. I still have yet to see a reason not to change it that will actually effect anybody in the long run. If anybody has an actual response to this, aside from the typical burn out response that really only effects the people who are already burnt out anyways, I would be happy to hear it.