I definitely agree and support CT lockouts being per job. The only argument against it seems to be "you'll burn through content too fast". It is such a short sited response. These people don't see that come Monday we already have burnt through content. I personally have Full DL and Relic every class, so I've made an alt just so I can actually +1 another weapon, and gear out said char in coil. I personally would love to see the limits I can stretch per each job I enjoy, and I simply cannot push forward in i70 gear.

Doctor Pepper keeps saying it, but people keep their head in the sand. Giving item lockouts per job gives everyone *MORE* content, and reason to keep playing. Putting on limitations, which, lets be real, are based off 1 class system of games like WoW, are just that, limitations. I'm saying this as someone who sits in Rev Toll and just helps people randomly (Chimera/Hydra/Ifrit/Garuda/Titan) as well. That is all I have to do these days when not in Coil/helping FC. Please don't bring up crafts/gathering, as there are people, like me, who despise such content. It is not my style of MMO, and I won't force you to face grind Coil for content, if you don't force me to face grind crafts. [Thank you.]