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  1. #1
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Budi View Post
    ..and remove greed option in some dungeons. So you can only get the items if you play as the class. Gearing your BLM while playing WHM feels weird.
    To me the greed option is fine since I would rather see gear go to somebody aside from dropping to the floor if nobody needs/can use it. I think if people were only receiving tomes (leaning more towards myth here) for their currently equipped job, that would be enough incentive for people to actually play the job they're gearing up rather than simply getting tomes on their healer/tank job in order to purchase gear for a different job which a lot of people are doing right now.
    (0)

  2. #2
    Player Aureliami's Avatar
    Join Date
    Sep 2013
    Posts
    155
    Character
    Aurelis Celestine
    World
    Cerberus
    Main Class
    Marauder Lv 70
    You can already get around the lockout by just having a separate character for each job.

    All the lockout does is make it pointless to level 2 jobs on 1 character.

    Being able to level multiple jobs on 1 character is a huge selling point of the game.

    A huge selling point of the game is completely pointless.

    Good work Squareenix.
    (6)

  3. #3
    Player
    Budi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    130
    Character
    Arie Laure
    World
    Midgardsormr
    Main Class
    Scholar Lv 60
    The issue is that, if you have let's say 4 Jobs, with one main job, you could run CT with each job but still "Greed" on your main job items. Same for Coil.

    I also think that a myth cap for all jobs is not a good idea, at least not with the raise of the cap. The "main" parts of equipment are 3135 Tomes (No belt, no accessoires) which would be 7 Weeks and you would have it on all your jobs... and the rest would be like 4 weeks. So 11 Weeks in total for all i90 on all jobs... without even counting coil gear. It would most probably take around 8 weeks... and I'm talking about ALL i90 here...
    (0)
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  4. #4
    Player
    DoctorPepper's Avatar
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    Aug 2013
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    Limsa Lominza
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    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Budi View Post
    snip for space
    I think you missed my point, if you get an item for say drg via need or greed or pass, then you get locked out of drg loot from CT until reset. Simple as that, greed is going to exist anyways and somebody has already posted that simply not passing on something while everybody else does could already bypass the current system (since you have to cast lots to get lockout).

    Also, if you have the time to cap myth on literally every job every week I would be extremely surprised. I don't think the people who want to put that much effort into this game should get gated and forced to log off due to having nothing to do either. Just to put this in perspective for you, assuming the new cap is 450 like yoshi mentioned it would be, that would take you 135 WP runs PER WEEK to cap out every job, I don't know a single person in game who plays that much.
    (0)
    Last edited by DoctorPepper; 12-07-2013 at 02:17 AM.

  5. #5
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
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    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Bump for justice :P
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    No, they shouldn't be based on job. People continue to remain under the false impression that they can't play their other jobs without the locked-out gear, and that's simply bullcrap. Freely available ilvl70 tomestone and crafted gear and relics is enough to challenge pretty much everything in the game. In the amount of time that has passed, players could have potentially gotten several +1 relics and some ilvl90 gear from coil for several jobs. Players should choose between prioritizing their favorite class to max out or making all of them very good. Since you have the option of leveling alts, the most insane hardcore players that absolutely must be the best at everything RIGHT NOW!!1!11! can use that, which is perfectly allowed and OK within the game. For virtually everyone else this is a non-issue.

    The only reason anyone is QQing about this is they hate having to make decisions about their character, something that, even in FFXI until the last few years, was both an important part of the game and one few if any complained about.

    Loot lockouts exist in all MMOs to pace the clearing of content and obtainment of loot with the developer's ability to create content. As time goes on, this issue will become less and less of a problem as you'll be able to play different raids/dungeons/bosses to gear up different jobs and lockouts will *effectively* be per job.

    TL;DR as the game grows this problem will gradually go away.
    (3)
    Last edited by Alhanelem; 12-10-2013 at 03:20 AM.

  7. #7
    Player
    DoctorPepper's Avatar
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    Aug 2013
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    Limsa Lominza
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    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Alhanelem View Post
    The only reason anyone is QQing about this is they hate having to make decisions about their character, something that, even in FFXI until the last few years, was both an important part of the game and one few if any complained about.
    Personally, I would have to disagree with you. I do not mind making decisions about my character at all, the problem is that with the current lockout system you really have no incentive to play the content on another job/class once you've completed it for the week. The problem may eventually disappear temporarily, at least until an expansion or lvl cap is released. I just want some incentive to actually -play- another job. Going to coil on my scholar and lotting on black mage gear does not allow me to actually play my black mage for example and unless I find a new static I can't just expect somebody else in the group to heal when I'm a main healer.

    TL;DR I want to play the hard endgame content on more than one job per week in order to experience a different form of gameplay without losing the incentive/getting locked out for my entire character.
    (2)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Personally, I would have to disagree with you. I do not mind making decisions about my character at all, the problem is that with the current lockout system you really have no incentive to play the content on another job/class...
    well, you just contradicted yourself. Why do you need an incentive to play different jobs. Shouldn't you play different jobs because it's fun? Especially when you're playing with a set group of friends, you don't necessarily have to play the job you want loot for and only that job. Plus, there is more than one content in the game that you can play. Use your different jobs on all of them.

    Going to coil on my scholar and lotting on black mage gear does not allow me to actually play my black mage for example and unless I find a new static
    This is true in every game. That's not a defect of the content, it's a defect of your static group not having the flexibility to let people play different jobs. Personally in the groups i've gone with, I've seen many people switch between a couple jobs on the fly. "You want to play pld? I'll go sch instead"

    Like I said in the past, as content in the game expands, this problem will fade away, as different contents will demand different makeups.
    (2)
    Last edited by Alhanelem; 12-11-2013 at 02:56 AM.

  9. #9
    Player
    DoctorPepper's Avatar
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    Aug 2013
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    Limsa Lominza
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    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Alhanelem View Post
    This is true in every game. That's not a defect of the content, it's a defect of your static group not having the flexibility to let people play different jobs.
    In other games you are forced to make alternate characters to experience other forms of gameplay, thereby avoiding ALL lockouts for gear. This game highly boasts the ability to play just 1 character but limits that 1 character with character based lockouts. You also get charged extra money to make additional characters which pushes you even further towards deciding to make a single char for everything.

    Edit: As for the incentive, you're right, I do play with my friends for fun and I'll also do the content additional times to help friends but you're missing my point. My friends are not always available and we have a routine already. I would like the ability to say.. join a pug group and still have an incentive to do so. Also, if I do choose to play blm in coil for example then I have to forfeit my experience on scholar which is very different in my opinion. How does increasing the number of players who are participating in content hurt anybody?
    (1)
    Last edited by DoctorPepper; 12-11-2013 at 03:05 AM.

  10. #10
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Remind me where it hurts the game if I gear all my jobs each patch instead of just 1?
    (2)

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