You want content that lasts?
FFXI pre-Abyssea. That was how you did things right.
Not so much in the % of drops (lord knows some stuff was intolerably hard to get just because it wouldn't f'ing drop - FFXI was RNG hell) but having a plethora of side grades spread across a multitude of different events. For all of YP's claims of making XIV a "theme park with something for everyone", it's doing a rather piss poor job of it when an older (arguably much worse in many aspects) game did it so much better. I'm not a fan at all of the constant flood of new and better gear that effectively obsoletes older content, especially in a game where you can play every class on 1 character (which is probably why we're getting the bullshit lockouts in the first place - as a ridiculous stop-gap method of keeping people from getting all the drops for each job and never re-playing older content, getting bored and then quitting).
Never had that problem in XI. There were just so many different options (some admittedly better than others but still) that even if you DID have all the gear you wanted, there was at least enough variety at end game that you could simply have fun helping friends & LS mates (Assault was a blast).
This is not the case with XIV since everything is set in a vertical progression and so we get deliberately cock blocked to force us to go back and manually do all the content we cleared and are sick of to inch our way back up on a different job. Or in the case of Myth Tomes, simply pick 1 or 2 jobs you want to play (due to the insane amount of time it takes just to get 1 full set of myth gear) and stick with those.
This is terrible, short-sighted design for end-game and it stands to ruin what is an otherwise brilliant successor to FFXI.
EDIT: Even the XI team has realized they kinda screwed things up with the recent patches and are adding in hard-mode versions of older content to upgrade all our old AF and other gear to keep it competitive with the new stuff.