in this thread people care more about loot than doing content
in this thread people care more about loot than doing content
People are more willing to do things when a reward is involved than if there is no reward.
Whodathunkit?
In all seriousness - How often do people run AK/WP outside of the times when they want to get Tomes? Right? Most don't.
How often do people run ANY low level/story line dungeon after they've completed it? Almost never, unless they want Exp (and let's for a moment equate EXP to loot).
There's a reason they had to implement Duty Roulette, because no one does content they don't need. Crystal Tower will be the same way, get your loot of the week and never run it again.
Most people don't do things unless there's a reward attached to it, welcome to life.
Last edited by EmSix; 12-08-2013 at 10:38 AM.
Grinding the same dungeon 100 times because you can only get 1 piece of loot per week doesn't mean there is "more content".
It only means you're forced to do the same content over and over again due to these stupid lock-outs.
Demonizing loot acquisition doesn't help.
Nonetheless, repeating content usually roots itself in some form of motivation. For MMOs, that can be gear. For Tetris, it could be a high score. For Contra, it could be doing it without dying. Having personal goals helps to extend things past the ennui, because I can assure you doing 10 WPs a week isn't really in the realm of fun for me anymore. It's just something I gotta do if I do want those tomes. Socially, I usually do it with 1-3 other FCmates. We crack jokes or make fun of stupid things that may happen, but I also don't need the game itself to find a chat room. I personally have no interest in PvP or housing, so people trying to tell me it's something to do really aren't going to get anywhere.
I certainly have other desires to help XIV grow, but with respect to CT, the lockout doesn't help that ambition. If anything, it makes the game's lacking points even more glaringly obvious.
It...is? More content means something else? The definition of More is that it's...well a greater value of the original value. So, the original value is, what we have now. And the greater value is CT. Regardless of how many times you are forced to do it, it is still technically more content. It's just, in people's mind, they want another expansion, or something that would take them so long, that, it would last to another expansion. Problem is, they've stated that this patch is a "catch-up"/casual update. So, honestly, to throw SE to the wolves right now, is wrongly timed. If, after 2.2, it is still the same path, then I can say you have justified means to react this way. But, right now? I don't see it. I see just people assuming the wrong assumptions.
"Loki, I'm going to give you the best advice. If you are outnumbered, fight. If you are outgunned, run." - SintSuke
"Not a hero, unless you die."-Nightwish, "Kingslayer"
Wonder why RNG is not part of the Game anymore like it was in 1.0.. Maybe because of the hilarious amount of the complain/QQ-threads and how people wanted lockouts rather than low RNG?... Not that i am surprised that people now want it the other way around. Armchair Devs and how they believe, how Games have to be actually designed.
Source to that claim?
That may goes for you, i play Games for fun and i do not need rewards to have fun. Welcome to real life.
I don't say all hardcore have lvl 50 class.
As a BLM, you need lvl 34 archer (Quelling Strikes) unless you are trying to tank all mobs as you can.
As SMN, WHM, SCH, you need lvl 26 THM (Swiftcast). Instant rezz, instant spell wehn a great focus is needed.
That, it's the reason players go unnoticed.
Claiming for a item per week, when, in coil, they get 2-3 items to mains or alters.
Now, you can say we are no lifers and others words than feel you better.
How about all the threads that are full of people complaining about hour long queues for things like Ifrit/Garuda story mode?
You are genuinely an anomaly, most people are generally it for themselves. Tell me, honestly... how often do you run Storyline content outside of if friends ask for your help?That may goes for you, i play Games for fun and i do not need rewards to have fun. Welcome to real life.
You don't need rewards to have fun. This is a very true point, I spend my entire Tuesday-Sunday in this game helping random shouts do things like Chim/Hydra/Primals... Do I have fun? For a time, however, there comes a point where you've done the same content so much that it stops being fun. When you get to that point, the only thing left to keep you going is the reward, and no, that point isn't exclusive to me. It's a biological fact that people get bored when doing the same thing over again, the only difference is it takes some people longer to get to that point than others.
Last edited by EmSix; 12-08-2013 at 10:59 AM.
1.0 Forum was used by 3% of the Playerbase, unless it magically increased ( its around 5% for most Games actually ) or SE gives us a new Number, i will somewhat assume it is a similiar amount for the 2.0 Forums.
Last time i did Story Titan, which was last week with some french people just for fun. I do it if feel like it and be like "oh.. i did not do that in a while, could be fun". And yeah.. it was fun. I am not saying that other people don't have other goals or don't play for different reasons, but i can only speak for myself and those people i know. And so i can say i am not alone with the way i play. Just now a couple groups in my FC doing WP for fun, their tomes are capped, they just like to mess around.
Okay, stick your head in the sand. Go ahead and DF for one of the story primals and tell me how long it takes you to find a group on your own.
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