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  1. #21
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    LotrO tried a similar system with its legendary weapons system.
    Well the first implementation was kind of legendary with some flaws but got pretty quick eaten by the community and its whishes. Not to grind so much, not being able to choose the boosts, RNG and so on.
    They even considered to widen it to the gear itself. Got axed because of the costs.

    In my oppinion the less arcaic system would be a system with vanity gear and a kind of skill system where you are getting better by using a tool/weapon/gear.

    Reintroducing of significant decisions could/should be one way to get rid of the "mainstream". (And we had it with 1.0 by some point)
    (0)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  2. #22
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Ryios View Post
    Doing something the same way it's been done since 1999, yeah I call that archaic.
    Just because something is old doesn't mean it should be done away with simply because it's old. The current system of gear does exactly what the developers want it to do, and they're extremely unlikely to change that.

    In other words, if it's not broken, it doesn't need fixing.
    (0)



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