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  1. #11
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Brannigan View Post
    I agree with you since neither class has any problems holding hate, but I really can't think of any other reason why they would. Maybe they're nerfing Maim or expect warriors to use Butcher's Block -> Storm's Eye -> Storm's Path instead off BB->BB->SE.
    That one still has problems because it's dramatically increasing the enmity generated by BB, which means that WAR still gets the option of "completely blows PLD out of the water" by using something like BB>BB>SP (if the global enmity increase is smaller than the 11% increase in damage that SP provides, it's not going to be *anywhere* near enough to make BB>SP>SE a legitimate enmity generation combo). It's another one of those issues where there's an easier and more direct way to solve it (put high enmity mods on Maim/SP/SE; if you don't want to pull aggro from another tank, you should drop out of Defiance since you'll be generating less aggro than you would before; conversely, you could just spam the SE>SP>SP since that's a good deal less potency per GCD than BB>BB>SE) that doesn't cause more problems that the one they were trying to address.

    Unless they want WAR to be the *explicit* enmity generation king, the only way the Defiance enmity buff makes sense is if Shield Oath is getting the same treatment. For *every* other possible issue that it might be trying to address, there are other less indirect methods with fewer side effects.
    (0)

  2. #12
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kitru View Post
    The PLD stun is on the GCD because it has no CD, which is a *huge* advantage since it allows a properly played PLD to so interrupt mechanics that were designed for 2 people to take care of (like Ifrit's Eruptions). If you want it off the GCD, expect it to get the 20 sec standard CD that Brutal Swing is getting and that Leg Sweep already has.
    Well that was my point really :P as being stunbot is propably most boring duty in this game atm, but if the reason is to make 2nd tank usefull in those kind of fights then why not remove hes spot completly if that is hes only job in there?
    (0)

  3. #13
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Synestra View Post
    as being stunbot is propably most boring duty in this game atm
    There's only one fight in the game where you *need* to stun (Ifrit) and, honestly, a decent PLD can handle the stunterrupting while they're MT. The PLD stun having no CD is an *amazing* advantage, and having it on the GCD is a small price to pay, honestly. On Twintania, a PLD can just chainstun the add for 10 seconds because of this; it's a helluva lot harder on a WAR. The whole "PLD as stunbot, omg sucks" thing went stale about 2 months ago. PLD makes fights that require/react well to stuns a *helluva* lot easier because of their stun. Making it a clone of the other stuns may seem like a good idea, but it is an *explicit* reduction in the PLD utility toolbox.
    (2)

  4. #14
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kitru View Post
    There's only one fight in the game where you *need* to stun (Ifrit) and, honestly, a decent PLD can handle the stunterrupting while they're MT. The PLD stun having no CD is an *amazing* advantage, and having it on the GCD is a small price to pay, honestly. On Twintania, a PLD can just chainstun the add for 10 seconds because of this; it's a helluva lot harder on a WAR. The whole "PLD as stunbot, omg sucks" thing went stale about 2 months ago. PLD makes fights that require/react well to stuns a *helluva* lot easier because of their stun. Making it a clone of the other stuns may seem like a good idea, but it is an *explicit* reduction in the PLD utility toolbox.
    Well the way it works currenty is doable but it still would be nice if it was off-gcd, maybe im just too used to have snap cast interrupts for other MMO's. It would still be nice if all classes had equal interrupts, as it is pretty important ability for encounters that requires it.
    (0)

  5. #15
    Player
    Hahahahahahaha's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    20
    Character
    Hahahahahahaha Hahaha
    World
    Zalera
    Main Class
    Marauder Lv 50
    The Defiance overall enmity boost is likely there to encourage you to use SE and SP more often now that they are both useful and have lower (in SP's case much lower) TP costs. Using a maim combo is basically a threat loss as it stands, and when your dps are going flat out, it can discourage you from using them. SE also increases PLD threat at no cost to them, which can also (but is less likely to) lead to issues. The overpower-specific enmity boost is the one that makes me chuckle, because I can already hold aggro off of triple flares when I'm berserk overpowering. The overpower AND defiance enmity increases make me pity my groups PLD for turn 4. What will he have to do?

    More to the point of the thread, pacification does have fairly limited use at the moment, but for bosses / mobs that can be affected by it, it will prevent them from using any weapon skill. You can use it to make you feel like a badass when you stand in a dullahan's iron justice and he just decides at the last second to not cast it because you pacified him. Awareness is a completely unreliable cooldown even without the bug, and as it stands with the bug, it's not even worth having on your bars.
    (1)

  6. #16
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    The defiance enmity boost is a little surprising and I would kind of expect PLD to get something similar on Shield Oath. I don't think they're expecting a WAR to only use Butcher's Block once every three combos. SE and SP are there to be choices + still make a WAR offtank useful if the MT is also a WAR.

    I've seen some murmurs about tank threat not scaling as fast as healing/damage threat does, so that might also be a concern (which would lend itself to PLD also getting a boost).

    One thing to keep in mind, if you haven't figured it out while blazing through WP in i90 gear, is that the game allows for a lot of slack and overgearing so that mediocre players can still have a chance to complete content. Wouldn't be surprised if a threat boost also had something to do with that... especially when an average player gets to 50 on a tank and gets thrown in with the +1 full DL/i90 dps that can't be bothered to watch threat (had one of those when a tank friend just dinged 50 - unsummoned fairy and let him die to the Dullahan he felt like pulling off the tank).


    And yeah, Pacification works on some bosses just like Silence works on some bosses. Unlike Silence, it won't immediately interrupt their cast. If Pacification is on when they try to start an ability, they'll keep trying until the Pacify goes away. Unsure how long they keep trying (think there's a limit of some kind, but haven't really done any testing), but it's noticeable when an enemy will use something (like the Dragon Breath in Brayflox, for example) the instant that Pacification drops off. If they're pacified at the end of their ability cast, then it will fail to activate much like a spell that got silenced. Worth keeping in mind if you have Pacify on a lower DR so you don't use it too early.
    (0)
    Last edited by Vortok; 12-08-2013 at 08:59 PM.

  7. #17
    Player
    Psun's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Phoenix Sun
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hahahahahahaha View Post
    More to the point of the thread, pacification does have fairly limited use at the moment, but for bosses / mobs that can be affected by it, it will prevent them from using any weapon skill. You can use it to make you feel like a badass when you stand in a dullahan's iron justice and he just decides at the last second to not cast it because you pacified him.
    Nice, I'm totally doing this in a run tonight! Good info in this thread, thanks to all for the feedback!
    (0)

  8. #18
    Player
    sybase's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    18
    Character
    Charon Akutenshi
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Synestra View Post
    Well the way it works currenty is doable but it still would be nice if it was off-gcd, maybe im just too used to have snap cast interrupts for other MMO's. It would still be nice if all classes had equal interrupts, as it is pretty important ability for encounters that requires it.
    I think one of the most frustrating things about this game has more to do with animation lockout. I can't even count the number of times I've just pressed RoH and have to mash HG to get it to work. I also usually see the HG animation then immediately die. You really shouldn't be prevented from using ability B while ability A's animation is still being displayed. It's almost like a cast time for abilities that are supposed to be instant.
    (1)

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