Well that was my point really :P as being stunbot is propably most boring duty in this game atm, but if the reason is to make 2nd tank usefull in those kind of fights then why not remove hes spot completly if that is hes only job in there?The PLD stun is on the GCD because it has no CD, which is a *huge* advantage since it allows a properly played PLD to so interrupt mechanics that were designed for 2 people to take care of (like Ifrit's Eruptions). If you want it off the GCD, expect it to get the 20 sec standard CD that Brutal Swing is getting and that Leg Sweep already has.
There's only one fight in the game where you *need* to stun (Ifrit) and, honestly, a decent PLD can handle the stunterrupting while they're MT. The PLD stun having no CD is an *amazing* advantage, and having it on the GCD is a small price to pay, honestly. On Twintania, a PLD can just chainstun the add for 10 seconds because of this; it's a helluva lot harder on a WAR. The whole "PLD as stunbot, omg sucks" thing went stale about 2 months ago. PLD makes fights that require/react well to stuns a *helluva* lot easier because of their stun. Making it a clone of the other stuns may seem like a good idea, but it is an *explicit* reduction in the PLD utility toolbox.
Well the way it works currenty is doable but it still would be nice if it was off-gcd, maybe im just too used to have snap cast interrupts for other MMO's. It would still be nice if all classes had equal interrupts, as it is pretty important ability for encounters that requires it.There's only one fight in the game where you *need* to stun (Ifrit) and, honestly, a decent PLD can handle the stunterrupting while they're MT. The PLD stun having no CD is an *amazing* advantage, and having it on the GCD is a small price to pay, honestly. On Twintania, a PLD can just chainstun the add for 10 seconds because of this; it's a helluva lot harder on a WAR. The whole "PLD as stunbot, omg sucks" thing went stale about 2 months ago. PLD makes fights that require/react well to stuns a *helluva* lot easier because of their stun. Making it a clone of the other stuns may seem like a good idea, but it is an *explicit* reduction in the PLD utility toolbox.

I think one of the most frustrating things about this game has more to do with animation lockout. I can't even count the number of times I've just pressed RoH and have to mash HG to get it to work. I also usually see the HG animation then immediately die. You really shouldn't be prevented from using ability B while ability A's animation is still being displayed. It's almost like a cast time for abilities that are supposed to be instant.Well the way it works currenty is doable but it still would be nice if it was off-gcd, maybe im just too used to have snap cast interrupts for other MMO's. It would still be nice if all classes had equal interrupts, as it is pretty important ability for encounters that requires it.
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