"First genuine player versus player combat." Ballista was trash, and was hardly even considerable to be PvP. IMO of course.
"First genuine player versus player combat." Ballista was trash, and was hardly even considerable to be PvP. IMO of course.
It is not a PvP, yes, I am rolling on the floor laugh my ass off everytime a Monk ask a Ranger to fight him in meele. Nevertheless, it is a well thoughtout team based competition tournament, but using to KO a player for Gate Breach to score. It is much more fun than WoW's RBG and class balance is never an issue. Ballista requires more strategic play than standard PvP. I would like to see it back to FF14 someday.
Last edited by Divinemight; 12-06-2013 at 06:27 AM.
Someone who understands me! But ballista was player vs player so it is PvP.It is not a PvP, yes, I am rolling on the floor laugh my ass off everytime a Monk as a Ranger to fight him in meele. Nevertheless, it is a well thoughtout team based competition tournament, but using to KO a player for Gate Breach to score. It is much more fun than WoW's RBG and class balance is never an issue. Ballista requires more strategic play than standard PvP. I would like to see it back to FF14 someday.
No, ballista was great, only the lack of reward / incentive is the reason for it not being successful. And the new Monstrosity pvp does have rewards, but they aren't worth the extreme difficulty.
Again, no. The PvP in XI was not a joke, the lack of reward and barriers to entry were the jokes.So far in FFXI the pvp was a joke.
Technically, the first big name MMO, Ultima Online, had this. Technically WoW has this except the "no safe areas" part (However, PvP can still take place in those areas by consent or if someone of the other faction does something to incite it like staging an attack on a major city0Name one game where this is in effect. No safe areas for new players at all, not even towns.
Last edited by Alhanelem; 12-13-2013 at 02:09 AM.
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