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  1. #11
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    If i'm not mistaken one of the main reasons it took so long to down twintania was gear restrictions? Having to repeat t1-4 while saving up only 300 myths at a time is a pain staking long process. Esp for the groups who only see the same gear for 3 weeks in a row. With the introduction of turn 6-10 it will be much easier because, thanks to CT more people should have progressed through a least turn 4 but should finish T5. As we wont be missing the bridge gear i80 anymore. Since you will need mostly i90/i80 gear to down tear 5. We already have the i90 gear from myths/coil, so no one should really be under geared when entering T6 -T10, unlike T1-5
    (1)

  2. #12
    Player
    wlakiz's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Lenneth Val'kyr
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Orophin View Post
    snip
    Isn't that what killed Wolk, coliseum was a complete joke compared to what Ulduar had to offer. In BWL, the first boss's execution was harder than rag. Guilds were having more problems with the starting bosses in sunwell than illidan. But the point people seem to have are that the first few turn bosses are suppose to be loot pinatas to get people feel like they are progressing and that fights should lean towards challenging player's gear over player's pixel perfect skills and reaction.

    Quote Originally Posted by Urielparadox View Post
    If i'm not mistaken one of the main reasons it took so long to down twintania was gear restrictions? Having to repeat t1-4 while saving up only 300 myths at a time is a pain staking long process. Esp for the groups who only see the same gear for 3 weeks in a row. With the introduction of turn 6-10 it will be much easier because, thanks to CT more people should have progressed through a least turn 4 but should finish T5. As we wont be missing the bridge gear i80 anymore. Since you will need mostly i90/i80 gear to down tear 5. We already have the i90 gear from myths/coil, so no one should really be under geared when entering T6 -T10, unlike T1-5
    No, what stopped people from killing twintania was the twister mechanics that only a select few had figured out.
    (0)

  3. #13
    Player
    Acala's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Fudo Myoo
    World
    Diabolos
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by wlakiz View Post
    ...

    No, what stopped people from killing twintania was the twister mechanics that only a select few had figured out.
    If it was one mechanic whos to say that the next bosses might be "stronger" but easier to understand making the fight "easier". and how is hammering your head on a boss less productive then getting useless gear... oh wait its not useless its for vanity.
    (0)

  4. #14
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    likely if we are to get 6-10 next, 6 and 7 will be slightly easier then T5, but drop better gear. 9 and 10 will be harder then T5, but require you to have full ilv90 and/or above from some drops from 6-8. the last turn of each set is the final boss of this "wing" or set of turns and will always be harder then the others, does not mean next step or two cant be a slight drop back in terms of overall difficulty.

    As many have also said, groups who are now just starting to work on T5 are getting her down in a couple of weeks because they fixed the issue with twisters (too unforgiving with old lag issues) and people are better geared due to the myth and coil drops over a few months time. When we step into Turn6 in full ilv90 (95weps potentially) being as hard as T5 wont be all that hard as T5 could be done in 80-85 avg ilv now.
    (0)

  5. #15
    Player
    Grailer's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Silver Healer
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    game is almost done , I do not think they can deliver the content fast enough to keep people happy .

    If you don't believe me then just look at the lock out systems they have to place in game to slow people down artificially .

    Remove those locks and caps and you would see people with at least 3 jobs at 50 in full 90 armor .
    (0)

  6. #16
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Just to clarify, Twintania is not hard.
    The problem was that they didn't understand how her abilities worked (or did anyone else), because SE is using a terrible design approach that relies on obscurity to prevent content from being cleared quickly.

    We didn't wipe to her for weeks because we were playing poorly, we wiped to her for weeks because we had absolutely no idea what her abilities (primarily Twister) did.
    (0)
    Last edited by Yenn; 12-07-2013 at 12:42 PM.

  7. #17
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Was mainly gear and the gear jump. If Turn 6-10 were i100 then we'd be doing the next tier of content and it wouldn't be the same as going i70->i90.
    (0)

  8. #18
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Yenn View Post
    Just to clarify, Twintania is not hard.
    Sure, once you've beaten it once, you can down it easily. Maybe 2 or 3 attempts for your next couple and then pretty much 1/1 from then on.

    But you make it sound as if players can clear Turn 4 for the first time and then just beat Turn 5 in one sitting. You can watch all the videos and read all the guides you want, but when you start out on Twintania you're going to wipe a hell of a lot while you get used to her mechanics.
    (1)

  9. #19
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Grailer View Post
    game is almost done , I do not think they can deliver the content fast enough to keep people happy .

    If you don't believe me then just look at the lock out systems they have to place in game to slow people down artificially .

    Remove those locks and caps and you would see people with at least 3 jobs at 50 in full 90 armor .
    Is this your 1st MMO? no MMO in history has ever put out enough content to keep up with the top few percent of players, but it put out enough for the majority of them. Same is what is happening in ARR, and the same locks that are here are present in any good MMO I have ever played (and any spot where there was no lock had 1% drop rates of items you want, and posibly limited attempts a week on top of that)
    (1)

  10. #20
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alkimi View Post
    Sure, once you've beaten it once, you can down it easily. Maybe 2 or 3 attempts for your next couple and then pretty much 1/1 from then on.

    But you make it sound as if players can clear Turn 4 for the first time and then just beat Turn 5 in one sitting. You can watch all the videos and read all the guides you want, but when you start out on Twintania you're going to wipe a hell of a lot while you get used to her mechanics.
    We killed Twintania in our first night of attempts after Twister was fixed. The mechanics are all pretty easy, unless someone is lagging.
    Before that, a lot of time was wasted dealing with bugged mechanics. Overall, they aren't hard. We have used a few players who hadn't done Twintania before and they did the entire encounter correctly on their first attempt.
    (0)
    Last edited by Yenn; 12-10-2013 at 05:30 PM.

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