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  1. #1
    Player

    Join Date
    Oct 2013
    Posts
    209

    Suggestion: Myth lockout per class not per character, and Loot lockout.

    Give me something to do with my alts aside from gear them in derp easy to get darklight, no one will let my alts come to coil with them turn 3 and on, on top of that im sick of seeing them in darklight and unable to progress any further due to still spending all my myth on my main, along with hoping for coil drops for my main.

    I don't see how this would affect progression slow down because I assume they will lift the myth cap eventually when a new type of armor and tomes come out, and ofc I will spam every alt to i90.

    Imagining this now, loot lockout of coil/ct instead of complete lock out, run coil on multiple classes, having more fun, helping out FC members with their coil loot, everyone happy, more people want to stay and play instead of complaining about being bored etc.

    Please aid me with a logical reason why these two things would be a bad idea please, because if I was developing this game and someone brought this to my attention I would have this done instantly.

    This game has SO MUCH potential, and it depresses me to see it wasted, I love FF and I will not be unsubscribing due to loyalty, but please, make my dreams come true.
    (3)
    Last edited by Narcissus; 12-06-2013 at 02:21 PM.

  2. #2
    Player

    Join Date
    Oct 2013
    Posts
    209
    Oh yeah ignore the thread so the devs have no idea what the community wants, when I am positive I see people complain about this ALL @#$%^&* DAY.
    (0)

  3. #3
    Player Acaelus's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Acaelus Thorne
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Level another character. Then you have two Myth caps.
    (2)

  4. #4
    Player

    Join Date
    Oct 2013
    Posts
    209
    Quote Originally Posted by Acaelus View Post
    Level another character. Then you have two Myth caps.
    Then just do away with the entire multi-class and armoury system completely.
    (0)

  5. #5
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    The last few months are calling, they want their dead horses back.

    Myth cap is being raised in 2.1 to 450. SE have explicitly stated they won't be changing it to a per job system. You're basically asking to be able to farm BiS gear 100% more efficiently for every job you have. It's ludicrous.

    Besides, capping myth is already tedious enough without having to do it on 9 jobs, no thanks. What about the people who don't have multiple jobs, this does nothing for them, it only allows those with more playtime to extend the gap between everyone else much faster.

    You know you could gear your alts decently enough if you spent myth on them and got them drops from turns 1 and 2, right? At least for a second class, which is realistically all you should need at the moment. Unless you made a stupid choice and leveled 2 melee DPS or something like that.
    (1)

  6. #6
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Quote Originally Posted by blowfin View Post
    The last few months are calling, they want their dead horses back.

    Myth cap is being raised in 2.1 to 450. SE have explicitly stated they won't be changing it to a per job system. You're basically asking to be able to farm BiS gear 100% more efficiently for every job you have. It's ludicrous.
    How is it 'ludicrous' when you can do the exact same thing by leveling a second character? Literally the exact same thing.
    (2)

  7. #7
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    How is it 'ludicrous' when you can do the exact same thing by leveling a second character? Literally the exact same thing.
    That's a choice people make, it's not something that's forced on the entire playerbase like a change to "per job" cap.

    It's also a perfectly reasonable choice if you find yourself frothing at the mouth about caps and complaining about not having enough to do.
    (0)

  8. #8
    Player
    Crankysorc's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    190
    Character
    Kupo Kupo
    World
    Leviathan
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Acaelus View Post
    Level another character. Then you have two Myth caps.
    You'd lose the benefit of sharing the philo tomes to get darklight gear by doing speed runs on a better geared character.

    You can't trade items or money to yourself without moving things through another person.

    You would also have to relevel multiple classes on the other character to play the class effectively.
    You usually need skills from at least two other classes to play a job to it's full potential. So you're looking at leveling to at least level 30 a total of 27 times if you wanted to play every job on their own character.
    (0)


  9. #9
    Player

    Join Date
    Oct 2013
    Posts
    209
    Quote Originally Posted by blowfin View Post
    The last few months are calling, they want their dead horses back.

    Myth cap is being raised in 2.1 to 450. SE have explicitly stated they won't be changing it to a per job system. You're basically asking to be able to farm BiS gear 100% more efficiently for every job you have. It's ludicrous.

    Besides, capping myth is already tedious enough without having to do it on 9 jobs, no thanks. What about the people who don't have multiple jobs, this does nothing for them, it only allows those with more playtime to extend the gap between everyone else much faster.

    You know you could gear your alts decently enough if you spent myth on them and got them drops from turns 1 and 2, right? At least for a second class, which is realistically all you should need at the moment. Unless you made a stupid choice and leveled 2 melee DPS or something like that.
    I roam this forum daily and never saw a confirmation about not changing it to a per job system, my apologies. And yeah sure I am asking to be able to get BiS gear for every class, wasnt that the point of the armoury and class system, to be able to change to whatever job you have put the time into? Oh yeah it is, I forgot.

    You don't have to cap the myth on all 9 jobs, it's your choice on to what jobs you want to cap myth on, you are forced to do that on all 9 jobs, what an insane presumption.

    My main alt is a tank class, I have stopped taking my main DPS to coil because I want i90 drops for my tank, I havent seen a drop in 3 weeks. When am I going to be able to gear my alt, oh yeah in like 5 months.
    (0)

  10. #10
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Quote Originally Posted by blowfin View Post
    That's a choice people make, it's not something that's forced on the entire playerbase like a change to "per job" cap.
    How is that any more or less forced? If people want to grind gear for different jobs, why can't they? If they don't want to, why can't they just.. not do it and focus only on their main job? How is it wrong for people to want to gear up multiple jobs with playstyles they like?
    (3)

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