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  1. #1
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50

    What do you feel went RIGHT with FFXIV?

    Sometimes it's easy to get lost with the issues, but I thought maybe we could share our thoughts on what we believe are the strengths of FFXIV. Share your own thoughts and opinions. Even the perfect can be perfected and with that.. we're not looking for perfect features. So feel free to share what you believe are some of the strengths of FFXIV.

    HUD/UI
    I think it's pretty amazing allowing me so much freedom to customize key interface components on my screen. I look forward to more widgets and more customization features in the future, this truly has been a highlight for me.

    Class System
    I think it's pretty unique, even in its infancy I can see a system with so much possibility to shine as it already does. The concept appeals to me so much, and feels like an evolution of the "subjob" system.

    Action Bar / Abilities and Traits
    The Blue Mage System as I like to call it lol. I really like the Action bar. I really like the point system for setting your abilities and spells. Yeah they're two separate components, but they go hand in hand. The action bar feels like a perm-macro menu, and the ability system allows me to set the most relevant abilities and spells, weeding out the unnecessary.

    Graphics
    Not to be confused with art style (although i'm a fan of that as well). It is such a beautiful world. Ignoring the current repetitive environments, everything else is so rich in detail and I can only imagine future areas, monsters, and armor with great detail.

    Teleport
    And last, but certainly not least... this system, once perfectly balanced, is very generous. I imagine with mounts and other transportation implemented, the teleport system will be a strong alternative to getting around instantly for any Class/Job, at any level.
    (8)
    Last edited by RedAffinity; 06-02-2011 at 02:50 AM.

  2. #2
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    That list is my most hated aspects of this game especially teleport.

    I think the cutscenes are amazing it's just too bad that frame-rate that's usually smooth as silk drops to 10 frames per second during them. But there isn't enough of them and the plot makes no sense and pales in comparison to III-XI FF games.
    (8)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    You can turn it on and get something done in under an hour, whereas with FFXI (back in the day) you might be looking for a group for longer than that.
    (16)
    http://i.imgur.com/L3DQO.jpg

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    Quote Originally Posted by Seif View Post
    That list is my most hated aspects of this game especially teleport.

    I think the cutscenes are amazing it's just too bad that frame-rate that's usually smooth as silk drops to 10 frames per second during them. But there isn't enough of them and the plot makes no sense and pales in comparison to III-XI FF games.
    Agreed, except for graphics. Wtf OP?
    (2)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    837
    The only thing I can really say is graphics, albeit run on a half-baked engine. The scenery is impressive, but there's not much interesting interaction with the world itself (especially considering what has been done in most Final Fantasy games).
    (1)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    768
    The emotes and character expressions. That's it.
    (7)

  7. #7
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Class System
    I think it's pretty unique, even in its infancy I can see a system with so much possibility to shine as it already does. The concept appeals to me so much, and feels like an evolution of the "subjob" system
    What's unique about a Marauder running around with shell/protect/shock spikes, an archer running around with shell/protect/shock spikes and a pugilist running around with shell/protect/shock spikes?

    As a lot in this game, the idea sounds fabulous. On paper.
    But by giving everybody access to (almost) everything, they just assured that people will always feel gimp if they didn't grind all professions to get each job's awesome Rank 46 ability like all the other mimes. No thank you, I say. Give me something to identify with.

    I @*&!ing play MMO role playing games because I want to play a role. Preferably in a party. Like, with other people. That actually need me just as much as I need them.
    (9)
    Last edited by Rinsui; 06-02-2011 at 04:54 AM.

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Nothing.
    They got some things almost right but there is no category where this game excels.
    ...Yet?

    Well I'll agree with the emotes.
    (5)

  9. #9
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Nothing. Not even graphics, considering the large amount of boring, copy pasted landscapes and totally uninspired animations.
    (8)

  10. #10
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    But to be fair: I like the way Lalafel sit down on a bench. That's lovingly crafted details the rest of the game misses.
    Not that this would make me log in, though.
    (4)

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