Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 44 of 44
  1. #41
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Lusavari View Post
    One thing I wanna know... Are we all interpreting the question the same? Because when I answered the question, I read it as "How do you want this handled in raids?"

    And when I thought of that, I thought of Dynamis. Ok, if we're in a multi-party raid like Dynamis, then hells ya I think loot should be evenly split among everyone involved in the raid, just like in Dynamis (which is why Dynamis linkshell formed.)

    But if you're talking about NM and anything outside of an instanced raid, removing the claim system is rather silly.

    So I think the team needs to specify what they were asking a little.
    from what i understand is they will make only one target system cause more then one would get to confusing, those they want to be able to have us kill more then one mob at a time when it comes to endgame and future content from what i'm understanding. witch means this claim system would be for everything. including simple grind mobs. aka someone starts running powered up still with a tp move to a grind mob and someone starts off a nuke, who ever took the most damage = the only one that gets full sp, or they mean to split the sp depending on how much dmg you did? i think this is the direction they are asking about.

    though for endgame it is important to know too but it will mostly effect grinding and completly how we do grinding in game. (if i'm understanding correctly myself) in endgame i asume there will be many parties as well so sharing everything makes sense and i like the idea that all sp/exp and rewards get split up completly even. we are all there for 30mins we all get 30mins worth of reward and sp. (lol shame the world don't work like that, aka birth to death even in ffxi the ls i was in did X2 limbus runs at same time, we broke down to 2 groups but at the end we all split coins from both groups together.

    but again i hate the idea for anything outside of ls and company endgame/dungeons and stuff like that. for the reasons i mentioned above post but u can tell just by behest that this is a horrible idea cause everyone will get no sp trying to kill there own mobs.
    (0)

  2. #42
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    I highly doubt multiple claims systems really gets confusing. We had Raid and Normal versions in XI for years. It was a pretty simple concept the grasp, the only issue was the shared item pool could make things hectic when it started filling and evacuating too fast. Of course, Dynamis is getting revamped...

    Either way, this is something Yoshi-P really wanted us to discuss, and I'm surprised it hasn't come up sooner. I hadn't even thought about it until I saw this thread.

    I hope everyone takes the time to read my long post as it does address a lot of how the problem evolved.
    (0)

  3. #43
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Arcell View Post
    How about this? In leves, quests and behests you can only claim/hurt/kill target monsters. You can claim more than one group, as long as they are objective targets. Outside of those circumstances, keep the current claiming system.
    I said that already ><
    (0)

  4. #44
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    I don't think they meaning as removing claim, but more likely it will still exist, but allow more party to participate in battle.


    I think this is good, and make it feel more friendly across the Erozea citizen. Human should help each other to fight those aggressive enemy. This is very common and nature-like. And it would be similar to adventure in anime where the main character party end up get help from some rival party sometimes.


    Most people here state that they are against "stealing loot" so dev team should implement this as setting in the party that party leader can choose in menu

    "Allow alliance: Yes or No "
    -Most newbie who need help can set "enable alliance" and he/she might have some icon pop in the head shows that he would like support.
    -while solo player can set it as "disable alliance" , so he can make sure to enjoy his lonely item hunting.


    This method should solve all the problem mentioned
    (0)
    Last edited by Alise; 03-24-2011 at 08:48 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

Page 5 of 5 FirstFirst ... 3 4 5

Tags for this Thread