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  1. #1
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    One thing I wanna know... Are we all interpreting the question the same? Because when I answered the question, I read it as "How do you want this handled in raids?"

    And when I thought of that, I thought of Dynamis. Ok, if we're in a multi-party raid like Dynamis, then hells ya I think loot should be evenly split among everyone involved in the raid, just like in Dynamis (which is why Dynamis linkshell formed.)

    But if you're talking about NM and anything outside of an instanced raid, removing the claim system is rather silly.

    So I think the team needs to specify what they were asking a little.
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  2. #2
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Lusavari View Post
    One thing I wanna know... Are we all interpreting the question the same? Because when I answered the question, I read it as "How do you want this handled in raids?"

    And when I thought of that, I thought of Dynamis. Ok, if we're in a multi-party raid like Dynamis, then hells ya I think loot should be evenly split among everyone involved in the raid, just like in Dynamis (which is why Dynamis linkshell formed.)

    But if you're talking about NM and anything outside of an instanced raid, removing the claim system is rather silly.

    So I think the team needs to specify what they were asking a little.
    from what i understand is they will make only one target system cause more then one would get to confusing, those they want to be able to have us kill more then one mob at a time when it comes to endgame and future content from what i'm understanding. witch means this claim system would be for everything. including simple grind mobs. aka someone starts running powered up still with a tp move to a grind mob and someone starts off a nuke, who ever took the most damage = the only one that gets full sp, or they mean to split the sp depending on how much dmg you did? i think this is the direction they are asking about.

    though for endgame it is important to know too but it will mostly effect grinding and completly how we do grinding in game. (if i'm understanding correctly myself) in endgame i asume there will be many parties as well so sharing everything makes sense and i like the idea that all sp/exp and rewards get split up completly even. we are all there for 30mins we all get 30mins worth of reward and sp. (lol shame the world don't work like that, aka birth to death even in ffxi the ls i was in did X2 limbus runs at same time, we broke down to 2 groups but at the end we all split coins from both groups together.

    but again i hate the idea for anything outside of ls and company endgame/dungeons and stuff like that. for the reasons i mentioned above post but u can tell just by behest that this is a horrible idea cause everyone will get no sp trying to kill there own mobs.
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