there's a few major changes i would love to see in the claim system.

1. if i am attacking a mob and a higher level mob aggros and attacks me is the ability to turn and put a priority on that mob and still be able to get sp off that mob. i use that as an example cause if i am fighting a cobblyn and a diremite attacks me that diremite must die first because it is actually strong enough to kill me.

2. i am doin a leve and a miteling attacks a mage in back of the group and turns around to kill it to get it off them you will lose mobs from a leve that is yours anyways. all leve mobs should already be classified as claimed mobs.

3. behest you are running with the group and fighting mobs and you hit one and realize it is not red because some guy ran off by himself and started attacking random mobs. then all mobs in the behest would be classified as claimed mobs.

i do not like the idea of first person hitting the mobs getting all the sp because you would have people if someone comes into an area just aoe every mob in there to keep others from being able to claim a mob and even if they did and killed it that first person would get all the sp.

the idea of everyone attacking a mob getting equal exp sp off it would be easily taken advantage of too. you run through areas with high level mobs and see someone attacking a high level mob run up hit once and then leave. you would get free sp for doin nothing.

i think this is something they will have to tweak multiple times to get the correct mixture on with multiple party on single mob parties because they can be exploited quite easily. we already know that will happen with the other glitches people found to play stupidly, but get most sp.