Quote Originally Posted by ckb View Post
Why can't them mob drop multiples of the same item based on the number of parties/people fighting it and just make the loot drops only lottable by each separate group and reduce the number of items a nm drops per group based on the number of people in each group. Personally i'd rather see everyone with potential for rewards for thier groups seperately then repeat sitting in Dragon's Aery every day for 3 hours fighting for claims. There just has to be be a better way.
While it is inconvenient for the people that lose on the claim, isn't that part of the allure of killing open world NM's? I don't want this game to turn into a pre-schooler's MMO. There will be plenty of ways to get loot including faction leves, dungeons, and other forms of instanced combat. I appreciate a challenge, I loved XI's claiming system. If it ain't broke, don't fix it.