Quote Originally Posted by Kiara View Post
A pretty good idea. But the only problem with this is still the % Chance that someone can stroll in and hit an NM and still have a chance at the item. Sure it may only be ~5% chance (if they came really late), but that % Chance will eventually roll in favor of that person / LS.

It's just frustrating if you're on the "main group" that, say, did ~80% - 90% of the damage on an NM, and someone else strolls in, adds in some damage late and gets the low percentage chance roll. Sure they lucked out, but I can see this becoming an exploit of "NM Hunters" that stroll in late, and fight a few minutes, hoping to get a lucky roll, and repeat. Just feels like they didn't really earn the right to get a rare drop that way.
In that case, you can use the 5. For example the group need to have 30% of the damage for rolling a rare. If you have done 30% of the damage, maybe you are not the first hit, but still you have started to kill him early, or you are really overpowered.