Quote Originally Posted by Mr_Gyactus View Post
For common monster, I prefer the actual system. what I write below it's about notorious monsters.

I have experienced different ways of claims.

4. Everyone takes exp, everyone take loot according to the damage dealt/suffered.
this is the system I prefer. Example with numbers:

- Boss monster with 8,000 HP, during the fight he hit for 2,000 hp (direct damage). 10,000 xp total.

Group 1: G1 tanks the monster and the players hit him for 3,000 HP
Group 2: G2 doesn't tank the monster and the players hit him for 4,000 HP
Group 3: G3 deals only 1,000 HP and the monster die.

so, the group 1 takes 5,000 xp
the group 2 takes 4,000 xp
the group 3 takes 1,000 xp
In the same way the loot will be shared. If there is a RARE item, it will be rolled
50% for G1
40% for G2
10% G3
However It's possible to give more weight at the tank damage.
What does happen with this system ?
If we find the monster before the others, we can start to dps and tank, and if we are enough fast, the others will take only crumbs. However, not knowing at what point is the monster, every group will help killing him (and not only cursing the first group).
A pretty good idea. But the only problem with this is still the % Chance that someone can stroll in and hit an NM and still have a chance at the item. Sure it may only be ~5% chance (if they came really late), but that % Chance will eventually roll in favor of that person / LS.

It's just frustrating if you're on the "main group" that, say, did ~80% - 90% of the damage on an NM, and someone else strolls in, adds in some damage late and gets the low percentage chance roll. Sure they lucked out, but I can see this becoming an exploit of "NM Hunters" that stroll in late, and fight a few minutes, hoping to get a lucky roll, and repeat. Just feels like they didn't really earn the right to get a rare drop that way.