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  1. #19
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Yoshi P mentioned a hybrid options where the claimers get the drops but anyone who fights outside could also get SP.

    1. Wouldn't that promote hate stealing a mob, especially an NM?
    2. Is there really that much SP to go around?
    3. I kinda liked the thrill of camping.
    4. The question stated "damage" a mob first, what about casting a spell that doesn't damage it like slow or something. Does that not claim it due to no damage being dealt or do you think it was just a mis translation for the question?
    5. I think the mechanics of Behest should be more like Besieged, where you run in and kill things and just have fun, you can claim anything, and have the final mob actually be a big bad mob. Rather than how it is soooo structured now, run in kill mob, No Shock Spikes, No AoE near unclaimed mobs, watch aggro, kill aggressive mobs first. Half the time people don't even know what to do or how to play and you end up yelling at the screen lol. It can be a more frustrating experience than fun. Perhaps have a wider variety of mobs as well. Throw in some beastmen, I don't feel like I protecting much fighting a few goats and some diggas... call in Terminex and the local butcher to do that hehe.
    ..alas I digress.

    In your letter, the blurb (Examination and implementation of changes to claiming and engaging enemies) was mentioned as well as in the players poll about possibly rewarding multiple parties for bringing a monster down - Players are worried this means the world will become "free-for-all", can you explain these in detail?

    We're going to make a lot of bigger battles, where lots of players will be involved in these large-scale battles. In these large-scale battles there will be multiple parties on the field. If you have a system where only one party can claim something, then other parties won't even be able to come in and help. Or to get them to come in and help, you have to have another special system to allow them to come in and help, and it just becomes to complex. So we want to have a system where it's easy to have another team to come in and help someone that's maybe in trouble.

    In the future there's going to be more instanced type stuff. With the more instanced type stuff there is, the less need you have for the claim system. Because you're going to have your hardcore players who have a lot, and you're going to have your players who don't play a lot as well, to give everybody equal chances to get into battles and do what they want to do. Having that claim system there preventing it is not something that we like. We'd rather for it to be more open.
    Besieged? Or something else. I am trying to look for a reference point for this. Anything similar that is already out there.
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    Last edited by Eclipse; 03-10-2011 at 02:42 AM.
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