I believe durability should be removed (at the very LEAST from accessories like alot of MMOs).

Quote Originally Posted by Ravidrath
3) The stat penalties currently applied to damaged gear should be removed completely - instead, the penalty should be that damaged gear have slower AP gain rates, and critically-damaged gear gains no AP at all.

There are two main reasons I think #3 is especially essential.

1) Gear damage no longer has negative impacts on other players in your group.
3) It flips the psychology of gear repair around - instead of making players worry about avoiding penalties, players are excited to actively seek benefits.

Again, #3 is probably the most important thing for the big picture: right now, gear damage is a chore and burden on the game's core feature... multiplayer.
We'll have to wait and see how the materia system pans out. I actually agree with you, things need to SEEM more rewarding than they are OR not seem so negative in the first place.

Psychological example:
Repair NPCs should have repaired to 100% in the first place. While player-repaired bumps it above 100% OR just makes it not degrade as fast.
I'd go with the former (above 100%) for this sake of this example.


Durability, repairing & anything associated with it will hopefully not end up a second thought. Everyone seems to just be worried about other issues than something like this right now. I'm sure it'll come to light once SE starts "fixing" and addressing higher priority targets.