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  1. #41
    Player
    Traek's Avatar
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    Nov 2013
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    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Exstal View Post
    That pretty much makes it as good as Foresight.
    Your comment makes no sense, please explain.

    Quote Originally Posted by whiskeybravo View Post
    It's only for 5 sec and can be removed lol.
    It is rare to ever see a healer actively looking to remove this effect. If S*** is hitting the fan, there is no way it'll be a priority. Also if outgoing heals need to be anywhere near progression level, it simply is not worth the GCD for a healer to cast Esuna/Leeches over a heal. To expect them to, would be even worse.

    Quote Originally Posted by whiskeybravo View Post
    Having played most every FF game, with exception to the first 2 and FFXI, Berserk has always had that sort of "flavor", I was not surprised at all to see 5 sec pacification at the end of Berserk. In fact, I don't know that it would be Berserk without some cost/benefit like that.
    Then name it something else. Call it Fight or Fight so it has "Warrior" flavor for people! I also remember using Berserk in FFXI. I had no pacify effect with it's use. When I tanked meaningful content I didn't generally use it (unless behind while other tank had threat lead). This point doesn't have much weight behind it.
    (0)

  2. #42
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Traek View Post
    This point doesn't have much weight behind it.
    TBH neither does complaining about few seconds of downtime versus the many hundreds of hours of uptime. Cost/benefit = welcome to life.
    (2)

  3. #43
    Player
    Exstal's Avatar
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    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Traek View Post
    Your comment makes no sense, please explain.
    It'd be a trashy CD, much like Foresight is.
    (0)

  4. #44
    Player
    Traek's Avatar
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    Nov 2013
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    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by whiskeybravo View Post
    TBH neither does complaining about few seconds of downtime versus the many hundreds of hours of uptime. Cost/benefit = welcome to life.
    That would be why I welcomed the change of the benefit to match the cost = reading comprehension.

    Quote Originally Posted by Exstal View Post
    It'd be a trashy CD, much like Foresight is.
    So receiving the *exact same* benefit over 25 seconds makes the CD garbage? You saying it'd be garbage means you think it is garbage now. That is the point of the pacify currently.
    (0)

  5. #45
    Player
    Exstal's Avatar
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    Oct 2013
    Location
    Uldah
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    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Traek View Post
    So receiving the *exact same* benefit over 25 seconds makes the CD garbage? You saying it'd be garbage means you think it is garbage now. That is the point of the pacify currently.
    So what I'm understanding is this:

    New Berserk 12s duration, 90s CD no pacify
    Old Berserk 30s duration, 90s CD, 5 pacify

    New Berserk 12s effective usage
    Old Berserk 25s effective uptime

    ?????

    Although, what Kitru said after would be better; -75% damage done for 5s after Berserk is over. I'd extend it to 10s and allow it to be esuna/leeches.
    (0)

  6. #46
    Player
    Giantbane's Avatar
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    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Exstal View Post
    So what I'm understanding is this:

    New Berserk 12s duration, 90s CD no pacify
    Old Berserk 30s duration, 90s CD, 5 pacify

    New Berserk 12s effective usage
    Old Berserk 25s effective uptime

    ?????

    Although, what Kitru said after would be better; -75% damage done for 5s after Berserk is over. I'd extend it to 10s and allow it to be esuna/leeches.
    Isn't the current Berserk 20s boost/5s pacification?
    (0)

  7. #47
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    [QUOTE=Traek;1632574]That would be why I welcomed the change of the benefit to match the cost = reading


    It sounds like you had a bad experience or 2 with Berserk, possibly in the coil?

    Do whm use repose in the coil? No? Then maybe you just shouldn't use Berserk. I've never had a problem, could it better? Maybe. But it is what is right now and that's more important than wishing on a star IMO
    (0)

  8. #48
    Player
    Traek's Avatar
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    Nov 2013
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    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Giantbane View Post
    Isn't the current Berserk 20s boost/5s pacification?
    Yes.. that is why I'm getting confused. The 12 seconds is just a guess from Kitru, though Kitru is good with the math, so might be right. Either way I said a 25 second period because from beginning to end the proposed no pacify Berserk should equate the current pacify at the end of 25 seconds. In essence you'd have 12 seconds of exact same output, 8 seconds (supposedly) of normal damage (33% less right?), then 5 seconds of damage/doing things that Berserk didn't allow. It wouldn't be gimp, it'd be equally effective over the long run. In fact I'd argue you'd see more damage as you use Berserk basically on CD instead of *cautiously waiting* out the right timing.
    (0)

  9. #49
    Player
    Exstal's Avatar
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    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Giantbane View Post
    Isn't the current Berserk 20s boost/5s pacification?
    Oops, you're right. Now, we run into the issue of a very short CD (which would be the 12s berserk) vs 20s Berserk in addition to healers being able to remove the debuff.

    25s Berserk in combination with their other CDs would upset the "balance" between the supposed DPS tank and the mitigation tank.
    (0)
    Last edited by Exstal; 12-06-2013 at 08:47 AM.

  10. #50
    Player
    Vortok's Avatar
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    Oct 2013
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    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Sounds like someone wants a shorter duration, more potent Fight or Flight with absolutely no drawbacks. Berserk is great at what it does right now.

    Hint: It's not meant to be a dps cooldown. Also, there's a reason it has the same 90s cooldown as Bloodbath. I usually toss in Featherfoot as well.

    You can still Flash to maintain threat generation (one of a tank's primary tasks) during pacification. If an add spawns or there's a threat reset that you'd need/want to Tomahawk during that time, welcome to learning the fight so you can play better next time.

    People are generally going to look at you like you're an idiot if you are popping your defensive cooldowns the second they're available rather than using them based off what's happening in the fight. I see no reason why Berserk needs to be designed to be popped the second it's available either (nor do I entirely agree with macroing Fight or Flight, but I also don't have a high opinion of any macros that are used as part of the main rotation due to how the macro system seems to work compared to ability queuing).
    (0)
    Last edited by Vortok; 12-07-2013 at 07:51 AM.

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