I dunno OrionInerghem, for me the lore is exactly what I'm looking for. Each quest is solidly grounded in the everyday lives of the NPCs, which makes Eorzea feel like a real place. If the majority of quests were about the new geography (which is five year old news to all the NPCs) it would feel much less real to me than quests based on normal people's real problems (graves needing dug, medical supplies short on the front lines, a bow for the guildmaster's solider buddy). Mundane as it may seem, it sells the world.
Its true that we have so few answers about the Allagan, but I think the game is providing exactly what you're looking for--hints and whispers about things to come. The quests near the Crystal Tower may seem to have fallen flat, but that's only because the meat of that particular story hasn't been added yet. It would be far less intriguing if we already knew everything there was to know about the Allagans before stepping into the Crystal Tower, right?